dreamer728 opened this issue on Apr 26, 2003 ยท 10 posts
dreamer728 posted Sat, 26 April 2003 at 7:16 PM
igohigh posted Sat, 26 April 2003 at 11:08 PM
Syyd has a tutorial on giving them the 'wet look' at Curious Lab's site. http://www.curiouslabs.com/ Don't know about 'reflections' thou except there are eye glint props availible in Free Stuff (can't remember who made them off hand)
igohigh posted Sat, 26 April 2003 at 11:10 PM
Oh! Also if you have Amazing Grace for V3, there is a cool included eye reflection for P5 in that package too! (see MP)
dreamer728 posted Sun, 27 April 2003 at 1:27 AM
i went through Sidd's tutorial - his is on V2 eyes, i'm using V3 eyes. Is the eyeball matzone the same as the cornea, or do i use the pupil? i messed around with reflections, etc all day and all i get is some funky white dots.
GraphicFoxx posted Sun, 27 April 2003 at 12:46 PM
GraphicFoxx posted Sun, 27 April 2003 at 12:49 PM
GraphicFoxx posted Sun, 27 April 2003 at 12:53 PM
igohigh posted Sun, 27 April 2003 at 1:20 PM
And yes, the Eyeball zone is the same as cornia (V2 vs V3). As Syyd's (and by the way, that's "she") is for making a 'wet look' to the eye, GraphicFoxx's addresses your question about Reflection. Thanks GraphicFoxx, I think I'll try mixing the two and see what they produce!
Jaager posted Sun, 27 April 2003 at 1:32 PM
Try adding Anisotropic as a node to Alternate_Specular for the Cornea. Play with the first three values for me _Value = 0.03 u _Size = 0.3 v _Size = 0.05
dreamer728 posted Sun, 27 April 2003 at 3:23 PM
thank you all very much, i will play with all this and see what i come up with! :-)