judith opened this issue on Apr 27, 2003 ยท 39 posts
judith posted Sun, 27 April 2003 at 12:42 PM
What we do in life, echoes in eternity.
E-mail
| Renderosity
Homepage | Renderosity
Store | RDNA
Store
judith posted Sun, 27 April 2003 at 12:43 PM
What we do in life, echoes in eternity.
E-mail
| Renderosity
Homepage | Renderosity
Store | RDNA
Store
pendarian posted Sun, 27 April 2003 at 1:30 PM
queri posted Sun, 27 April 2003 at 1:50 PM
It looks like the sort of thing that happens with hair that's two sided-- I'm dumb on these things but thats what it looks like. The fix for that is to apply a slight displacement map to the area-- at around 0.001 something like that-- might not work with two areas to work with. Emily
queri posted Sun, 27 April 2003 at 1:51 PM
I forgot to ask is this in Poser 5? Emily
judith posted Sun, 27 April 2003 at 1:54 PM
Mine is Propack Emily
What we do in life, echoes in eternity.
E-mail
| Renderosity
Homepage | Renderosity
Store | RDNA
Store
pendarian posted Sun, 27 April 2003 at 1:54 PM
pendarian posted Sun, 27 April 2003 at 1:55 PM
Mine is Poser 4 non pro pak Emily :)
Kiera posted Sun, 27 April 2003 at 2:45 PM
judith posted Sun, 27 April 2003 at 3:18 PM
That is odd, it appers to be in a different place than mine are.
What we do in life, echoes in eternity.
E-mail
| Renderosity
Homepage | Renderosity
Store | RDNA
Store
PheonixRising posted Sun, 27 April 2003 at 3:50 PM
The spots are just the other side of the cloak crickled alittle bit too close to it's parner side. But it won't always be there. Double sided geom like cloaks it tricky. With morphs there might be times where one side will collide with the other trying to get to it destination following the shorted path. It is like Vicki's face doing wierd things under some combined morphs. Just par per the course. One reason people don't do double sided geom. Bit don't let it worry you it is easily fixed. Just try a slight morphs jiggle and it will go away. :) ANd if you're not going to see it(like where the head is on the inside, don't worry about it.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Mason posted Sun, 27 April 2003 at 4:07 PM
Moths
PheonixRising posted Sun, 27 April 2003 at 4:17 PM
lol Yeah big juicy ones.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
lupus posted Sun, 27 April 2003 at 4:20 PM
...hmm... really! Is it not a question of beta-testing the model before you let it out?... this problem can easily be fixed in the software being used to model the geometry!...
PheonixRising posted Sun, 27 April 2003 at 4:32 PM
huh? question of beta testing? Strange comment. Of course everything is tested.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
lupus posted Sun, 27 April 2003 at 4:46 PM
... well... if it gone through a "beta-testing" then I can say.... nothing!!.. ??? I'm still wondering why it was not discovered "erlier"!
Little_Dragon posted Sun, 27 April 2003 at 4:51 PM
lupus, this sort of problem is inevitable in Poser, especially with morphs that bend or fold the double-sided fabric. As Anton said, morphs are linear. There's no way to completely avoid the poke-through issue with certain dial combinations without adding tons of ERC-controlled corrective morphs, and that would make the figure too large and unwieldy to be a viable product.
lupus posted Sun, 27 April 2003 at 5:02 PM
MallenLane posted Sun, 27 April 2003 at 5:08 PM
You can't handle the truth! Ok, maybe you can.. Truth is us DAZ employees don't model anything. As you've all pointed out this week, we are clearly unable to research, test, read, have feelings, and in general think actual thoughts. So its actually the Modelling Elves, who make the products. Unfortunately, the night before the cloak was to be made, someone accidently left a bottle of vodka out with their usual crackers and water. Well you can imagine the mess we found the next morning. Polygons and texture bits all over the place. We managed to sew the "paperdoll" cutouts back into the cloak, but I guess we missed a few spots. ML
PheonixRising posted Sun, 27 April 2003 at 5:14 PM
Seriously, Just a few dial jiggles and it goes away. Honest.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
lupus posted Sun, 27 April 2003 at 5:15 PM
lol... that's ok... I can fully understand that... s Beta-testing is about finding all the problems... not making 2 or 3 test-renderings... it's a hard and... boring work... testing all possible combinations of the morphs... and adressing the problems!... ... it's just my point of view...
Little_Dragon posted Sun, 27 April 2003 at 5:20 PM
I've had the same problem with Leprechauns, except that the little buggers bring their own whiskey.
MallenLane posted Sun, 27 April 2003 at 5:22 PM
Yeah we tried those for a while.. but they kept painting all the textures green and orange. ML
MachineClaw posted Sun, 27 April 2003 at 5:24 PM
Daddy I want some Modeling Elves (best Varuca Salt voice). (goes back to work with his Modeling Hammer bashing out something that resembles a peice of cloth).
lupus posted Sun, 27 April 2003 at 5:25 PM
I'vs got some goblins bringing me Whiskey right now... (they think I'll continue imagine them cute)... ... um.... and I will... of course.... lol
PheonixRising posted Sun, 27 April 2003 at 5:39 PM
For Pendy and Judith, I forgot to tell you above, just use HoodClassic at .1 and it will bubble the hood and seperate the pieces in that spot. Any other questions you can use email. Catch ya later.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
judith posted Sun, 27 April 2003 at 6:48 PM
k, thanks Anton.
What we do in life, echoes in eternity.
E-mail
| Renderosity
Homepage | Renderosity
Store | RDNA
Store
BluesPadawan posted Sun, 27 April 2003 at 7:42 PM
and then there's always post work.
judith posted Sun, 27 April 2003 at 7:55 PM
I don't mind doing postwork Fran, this was the start of a texture for sale. I wanted to be sure that the cloak was working properly.
What we do in life, echoes in eternity.
E-mail
| Renderosity
Homepage | Renderosity
Store | RDNA
Store
pendarian posted Sun, 27 April 2003 at 8:19 PM
Thanks Anton :) And I'm like Judith, postwork is fine, but when I'm getting ready to start a texture for sale also, as a developer, I'm sure not going to "expect" my customers to post work something out. That plainly sucks and you might as well put it in freestuff, I don't expect people to have to postwork anything if they have paid their hard earned money for it. Thanks for your workaround Anton, I really appreciate it!! That is something the 3rd party developers can put into their readme's for their customers, so they will know ahead of time this may happen and what to do if it does. That and the weird thing on the texture (which I'm still not sure what that is) was the only two things I have found in the quick time that I worked with the cloak. I was and am still in love with it and can't wait to try it out in some actual renders :) Pendy
PheonixRising posted Sun, 27 April 2003 at 8:55 PM
slipping on that alligator skin suit
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
BluesPadawan posted Sun, 27 April 2003 at 8:58 PM
I agree with you then, if I was texturing it for resale then it would indeed be an issue, for private use NBD. I haven't even gotten around to looking at texturing this, but it has got to be a blast. BTW, and a little OT, but has anyone gotten a chance to use the mesh warp with the new PSP8? I used it last night, and it's too kewl. Back to regularly scheduled topic now.
pendarian posted Sun, 27 April 2003 at 9:38 PM
I've not gotten to use PSP8 yet, but I'm definately looking forward to it :) That mesh warp does look really cool ;) I agree for private use, NBD, postwork would cover it without a problem. My other issue was the weird thing that I got when I rendered with the Maid Marion texture, (post #7) If anyone else gets that I would really appreciate knowing about it, because to me that is still an issue also. Because of the gorgeous trim work on it, postworking that is going to be a real PITA. But if it's Poser being stupid for some reason, I'll have to figure out a work around for that also. Pendy
WaxTextures posted Sun, 27 April 2003 at 10:14 PM
Judith, et al - I know how you feel about selling an add-on for an item that's flawed in some way. Fortunately in this case there's a workaround but in some cases you just can't hide it or work around it. There was a V3 clothing package I bought for which I had about 6 excellent texturing ideas. Unfortunately the collar area stretched so badly that it would have been impossible to use any kind of repeating pattern - no matter how subtle - or a bump map. Even just slightly contrasting solid colors looked awful. I had to scrap the project. I contacted the vendor but got no response :( -Nancy
pendarian posted Sun, 27 April 2003 at 10:28 PM
Stretching drives me crazy!!! I hate that when that happens, you are all raring to go and you can't get there because of the mapping..grrrrrrr...LOL!!!
judith posted Sun, 27 April 2003 at 10:57 PM
Thanks Nancy :) In this case, all's well that ends well and it appears to be working fine. Ironically it happened in default position, which was unexpected.
What we do in life, echoes in eternity.
E-mail
| Renderosity
Homepage | Renderosity
Store | RDNA
Store
_dodger posted Mon, 28 April 2003 at 2:16 AM
Daddy I want some Modeling Elves NO! We're not for sale!
RHaseltine posted Mon, 28 April 2003 at 6:27 AM
How about rental by the hour?
_dodger posted Mon, 28 April 2003 at 4:03 PM
Sure! But it'll cost you eighty bucks an hour!