Forum: Poser - OFFICIAL


Subject: Anyone seen a Glass Wall????????

Strixowl opened this issue on Apr 29, 2003 ยท 11 posts


Strixowl posted Tue, 29 April 2003 at 4:35 PM

Looking for a Glass Wall prop. Anybody walk into any lately? Freebie preferable.


Gort posted Tue, 29 April 2003 at 4:52 PM

You can probably make this yourself PDQ. 1 select and size the poser box as desired. 2 Set transparancy max to 90%-95%. Tranparancy min to, oh, um,.. say 10%-15% 3 set the color to white or blue-white, or green-white as desired... you may have to diddle with these settings a bit, but the results should be close to what you're after. Have fun!


JoeyAristophanes posted Tue, 29 April 2003 at 4:53 PM

Take a box. Stretch to fit. Set the transparency sliders for the amount of see-through you want. Add some ambient light in light blue (not white). Voila.


JoeyAristophanes posted Tue, 29 April 2003 at 4:53 PM

Gort: LOL -- great minds, similar gutters. :-)


OpticalSingenoid posted Tue, 29 April 2003 at 6:36 PM

I made one a while back. It was made for a shower stall, but can work for just a wall. Send me an email with "Glass Wall" in subject & i will email it to you! Marco


pdxjims posted Tue, 29 April 2003 at 9:46 PM

Do you want a solid or glass brick wall. I'm working on modeling a glass brick one right now.


cooler posted Tue, 29 April 2003 at 11:06 PM

I modelled this glass brick wall a while back. It uses 16 brick "modules", (each about 48K in obj format) so you can literally built it as you go. If interested send me an email at coolerBear@att.net & I'll ship it back by return mail

OpticalSingenoid posted Tue, 29 April 2003 at 11:17 PM

Nice one Cooler! Here's the texture i used for my glass wall. I know, it's ugly! but, used with the right transparency settings... Marco

cooler posted Tue, 29 April 2003 at 11:28 PM

Marco, In my picture above I used the reflection map to get the frosted glass effect, yours would be an interesting pattern if applied as a bump map rather than as a texture. Try the following sometime & let me know if you like the effect Transparency 100% default silver reflection map 50% check multiply through lights color setting object- lt grey (192,192,192) highlight- drk blue (0,0,64) ambient- black (0,0,0) reflective- drk grey (100,100,100)


pdxjims posted Tue, 29 April 2003 at 11:34 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1218399

Here's one I just modeled. Wanted it to look like the bricks were set in concrete or metal. All the materials are P5.

OpticalSingenoid posted Tue, 29 April 2003 at 11:42 PM

Yes, Cooler. I forgot to mention that it's better used as a bump map! :-) I rarely use poser for renderings anymore. So, i'm a bit "Spoiled" by the Better shaders & lights of C4D. This glass texture's been around for a few years. I think Caszie's site still has the original prop. I just need to find her site again... But, i must admit that finding solutions in Poser can be both a headache & Fun! "The Sweet & the Sour..." :-)) Thanks for the tip Cooler! Marco