RawArt opened this issue on Apr 30, 2003 ยท 17 posts
RawArt posted Wed, 30 April 2003 at 5:58 AM
Doogal posted Wed, 30 April 2003 at 6:28 AM
Looks like he's having a bad attack of lightning! And what on Earth is going on with his legs! The poor chap, I think you should let him have a lie down once he's recovered!
RawArt posted Wed, 30 April 2003 at 6:29 AM
Ok...this is not so funny anymore. I remade this MOR 3 times...and still get the same effect. Does anyone have any clues as to why this is happening? wanders off to work grumbling to himself Rawnrr
LordNakagawa posted Wed, 30 April 2003 at 6:36 AM
Looks to me its one of two things It seems your inavertenly resetting the joint parameters or the morphs themselves are off
-Yggdrasil- posted Wed, 30 April 2003 at 6:37 AM
Is your Inverse Kinetic lock thingy on?
JohnRender posted Wed, 30 April 2003 at 8:44 AM
Yep, uncheck the Inverse Kinematics for the Left Leg and Right Leg. Why the designers thought IK was a good idea is beyond me- it always gets in the way of posing characters!
RawArt posted Wed, 30 April 2003 at 9:23 AM
Thanx for the clues.....I wil check it out when I get home. Hopefully that will solve it. (though i dont think I checked or unchecked anything when making this guy....eh...we'll see) Rawnrr
EsnRedshirt posted Wed, 30 April 2003 at 9:57 AM
JohnRender, IK is a -great- idea for making animations. I use it all the time, and even go as far as turning on IK for the hands. Hmm, I wonder if "memorizing" a figure will let you turn off IK by default for that figure.
Mason posted Wed, 30 April 2003 at 2:34 PM
Also make sure you don't have lock actor turned on with IK. That's like mixing dynamite and nitro. Also there used to be an old bug in the P3/p4 days that caused this effect. It was a storageoffset value set wrong in the file. You can run your cr2 through morph manager and save with the storageoffset bug fixed flag turned on. Also, when you implement your MT and set it to 0, does it do this? If you start dialing upward does it get progressivily worse? if so then its your MT.
leather-guy posted Wed, 30 April 2003 at 3:39 PM
williamsheil posted Wed, 30 April 2003 at 4:48 PM
I had a similar problem when I was playing around with the P5 cloth room. Coincidence, maybe? Bill
RawArt posted Wed, 30 April 2003 at 6:11 PM
-Yggdrasil- posted Wed, 30 April 2003 at 9:28 PM
Not a problem. Glad to be of help.
RawArt posted Thu, 01 May 2003 at 8:03 AM
Hmmm...did notice something I missed yesterday....now suddenly his eyeballs are in the middle of his head. How did they get there...the original character had them where they belong....what could have happened in the MOR? any ideas? Rawnrr
bloodsong posted Thu, 01 May 2003 at 3:48 PM
heyas; rawnrr, how did you set about making this morph? did you export anything from poser to work on as a base? did you move/rotate/resize it in your modeller? which modeller are you using? also, what are you trying to morph, here? if you're just working on his head, you don't need the fingers and eyes or anything else. just the head. :)
RawArt posted Thu, 01 May 2003 at 4:01 PM
All I did was dial spinning for these morphs. I did work on the head..and made the body a bit muscular and heavey set....other than that, nothing special was done...that is why it is weird. Rawnrr
RawArt posted Thu, 01 May 2003 at 5:48 PM
I just manually adjusted the y-trans on the eyes back into position....so the MOR works....though I still have no clue why it happened in the first place. Weird Rawnrr