pookah69 opened this issue on May 01, 2003 ยท 17 posts
pookah69 posted Thu, 01 May 2003 at 7:58 AM
Has anybody been able to use the taper dial in a meaningful way? I've been using Poser for about a year now, and have found that the only somewhat useful dials for affecting changes in body proportion are the scale dials. And even those can only be tweaked slightly before body parts are out of whack. What purpose does the taper dial serve? Anybody have images that illustrate its successful use?
EnglishBob posted Thu, 01 May 2003 at 8:05 AM Online Now!
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=819348
Check the link to the Poser Technical forum to see the sort of crazy stuff we Poser loonies get up to. :-) On a more practical note, I often use it on a figure's shins to get a better fit with bootsIrish posted Thu, 01 May 2003 at 8:25 AM
Thanks for the link to that previous message EG!! Looks like a fun project. :) Irene
RawArt posted Thu, 01 May 2003 at 8:29 AM
I like it for making a subtle variety in head shapes. The right taper can really add to a head. IMHO Rawnrr
ockham posted Thu, 01 May 2003 at 9:32 AM
I find the taper dial to be the most useful of all the parameters in fitting clothing.
Phantast posted Thu, 01 May 2003 at 10:09 AM
Me too. P4 woman's boots? Taper 1% on shin every time.
Berserga posted Thu, 01 May 2003 at 10:35 AM
Taper is very good for creating monsters and aliens where clothing and hair fit aren't an issue.
SamTherapy posted Thu, 01 May 2003 at 12:00 PM
Slight increments can help make a head morph more realistic.
Coppula eam se non posit acceptera jocularum.
JoeyAristophanes posted Thu, 01 May 2003 at 2:40 PM
maclean posted Thu, 01 May 2003 at 2:49 PM
Hmmm... interesting. I've been making furniture and have removed the taper dial from every single body part in every figure. With (many) non-organic objects, it's worse than useless... it's downright dangerous. No doubt 100s of people will tell me this isn't true, and I'm sure it's useful with SOME non-organic objects, but certainly not the ones I make. mac
FishNose posted Thu, 01 May 2003 at 3:46 PM
I've always found the taper to cause more problems than it solves. I gave it up long ago. Mind you, I've never yet had to tuck jeans into boots.... :] Fish
bloodsong posted Thu, 01 May 2003 at 3:58 PM
heyas; scaling and tapering can be hazardous to your (mental) health. they don't always work right, and they don't always work well. i also use taper when i use propagating scale on hands. when you use propagating scale, you get a sharp jump in scale, so you need to taper the parent body part. now, sometimes when creating a figure, i notice that nudging the taper dial up a little causes a big ballooning jump in the mesh, which renders it about useless for anything but making ugly deformations. to this date, i still have no clue why it sometimes does that. ::sigh::
hauksdottir posted Thu, 01 May 2003 at 10:05 PM
I use taper often... but only a smidgen of it. Sort of like cooking with paprika or rosemary where you need an effect but don't want to destroy the dish.
lmckenzie posted Fri, 02 May 2003 at 4:48 AM
Boots, gloves, getting a closer fit on sleeves, fitting things into things...
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
AlleyKatArt posted Fri, 02 May 2003 at 8:20 AM
Kreations By Khrys
AlleyKatArt posted Fri, 02 May 2003 at 8:23 AM
Kreations By Khrys
Nance posted Fri, 02 May 2003 at 5:16 PM
I also find I sometimes need a smige of taper, often less than the 1% it seems to want to start with. If so, I'll export an .obj with 2% and bring it back in as a new MT.