Poser figures use up a ton of RAM, and a lot of it is a waste if they're wearing clothes and a pain to go through and make invisible if a part sticks through the clothes. My new Don figure (WIP) on the left doesn't have any verts (about 10,000 eliminated) or morphs in the areas from the knees to the neck to the elbows, but is posable there and clothes will conform when they're worn and a pose is applied. I did the vertice eliminating in Blender and the figure in the pose room. Obvously, I lost some UV coordinates somewhere along the line and I'm not 100% happy with working in the setup room, especially around the hands. I think this seems worthwhile because the lesser RAM demands of this clothed character compared with the usual method would allow for 50% more characters in any given scene before a crash. Any suggestions? Any good tutorials on text based figure creation so I can avoid the setup room? I've seen a few, but they don't seem to apply to what I'm trying to do here. Anyone want to help? :O)