Zhann opened this issue on May 06, 2003 ยท 23 posts
Zhann posted Tue, 06 May 2003 at 3:43 AM
3.On models, like the balustrade, do I need to ungroup everything to get a consistant texture on different shapes (the spindles, caps and rail)I tried all the different mapping options and there was always one thing that looked weird, so far this is mapped 'random' and the spindles look kinda strange...
4.I've been modeling garden urns, all types and sizes, and different kinds of balustrades, would anyone be interested if I put them up in freestuff? In the marketplace?
Zhann
BTW, texture is abrecciated marble...the flowers two Bryce trees:)
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Doublecrash posted Tue, 06 May 2003 at 4:35 AM
bikermouse posted Tue, 06 May 2003 at 5:27 AM
Zhann, You might think of this in terms of a variation on the question FWT asked here last month or at least think of a solution along these lines. The wip looks good to me - I'm never satisfied with low wispy clouds in bryce but yours are very good. - TJ
Erlik posted Tue, 06 May 2003 at 5:59 AM
-- erlik
Erlik posted Tue, 06 May 2003 at 6:17 AM
-- erlik
Doublecrash posted Tue, 06 May 2003 at 9:59 AM
Cool. Never thought of it. Thanx.
Incarnadine posted Tue, 06 May 2003 at 11:23 AM
as to the rib lighting issue, have you tried a small (big enough to cover the urn and plants though) parallel circular spot of low intensity/soft edges and no shadows set. aim this horizontally at the urn and it should illuminate one edge of the ribbing ever so slightly without interfereing with the sunlight shadows.
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Rayraz posted Tue, 06 May 2003 at 11:25 AM
For the gradient shadows you'll have to fake GI with a light-dome. The reallife gradient is produced by different amounts of bouncing light getting to different area's of the object. You could also make a grey GI-render to act as an ambient occlusion map and layer it in a 2D-app for more tweakable GI-effects.
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Zhann posted Tue, 06 May 2003 at 3:17 PM
Bikermouse, thanks for the link, I'll go take a look... Erlik, hmmm, hadn't thought of that, above I just give the trunk a volumetric cloud and decreased eveything to '0', I'll try your way, on mapping World space looked ok on some parts of the balustrade and wonky on others, and I'll try the size increase on everything for more shadow definition... Incardine, I tried a light in front but didn't think about enclosing the urn in it, duh...thanks Rayraz, hadn't even considered fakeing GI, well yes I did but I don't really 'get it' fully, but I'll experiment...:) Thanks all, think of anything more let me know...:] Zhann
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Zhann posted Tue, 06 May 2003 at 3:18 PM
BTW if all else fails to do it in Bryce there's always postwork...:p
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Erlik posted Tue, 06 May 2003 at 3:31 PM
If World Space fails, there's definitely something wonky with the model itself. Or with the texture. Try a different texture. Or you can send the model to me and I'll try to check what's wrong. Postwork is so tedious. :-)
-- erlik
shadowdragonlord posted Tue, 06 May 2003 at 10:33 PM
Zhann, it looks like you got the rest covered. But for your shadow problem, the solution is pretty straightforward. It's the Ambience levels that are washing the shadows into oblivion. Try putting all of your "stone" textures into their own families, then lower the ambience, or equalize it throughout the scene. As a general rule, try using the exact same Ambience value on EVERY material in the scene. Except glasses, or glowing objects like fire. This alone probably won't fix your problem, the other end of it is tweaking the global shadow color/strength, and then your shadows will be fine! I mean the shadow strength/color that's represented by the second tile from the left in the Sky menu... Between those two, you should be able to pull off your deepening shadows.
Zhann posted Wed, 07 May 2003 at 1:38 AM
Alright, shadowdraginlord, I'll give it a shot...
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Erlik posted Wed, 07 May 2003 at 1:38 AM
The problem is, not every material has the same Ambience value. White marble is more visible in the dark than black velvet.
-- erlik
Zhann posted Wed, 07 May 2003 at 2:13 AM
I'll just try tweaking the stone...
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shadowdragonlord posted Wed, 07 May 2003 at 2:46 AM
Right, I agree Erlik. It's because of shadows (or light, depending on your perspective!) that white is more visible than black. Without light, everything turns to black...
Zhann posted Wed, 07 May 2003 at 3:08 AM
White is the presence of all light, black is the absence of light....
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shadowdragonlord posted Wed, 07 May 2003 at 3:56 AM
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bikermouse posted Wed, 07 May 2003 at 4:04 AM
Grey stands between the darkness and the light.
Rayraz posted Wed, 07 May 2003 at 6:33 AM
But does grey take the best of both? :)
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bikermouse posted Wed, 07 May 2003 at 8:12 AM
remains to be seen
Zhann posted Wed, 07 May 2003 at 5:27 PM
A B5 fan! Me too!
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bikermouse posted Thu, 08 May 2003 at 12:40 AM
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