Forum: Poser - OFFICIAL


Subject: Anim8tor, groups, and Vic 2 morphs...

VampireWriter opened this issue on May 06, 2003 ยท 9 posts


VampireWriter posted Tue, 06 May 2003 at 5:38 PM

I wanted to try making some (different than the default dials) fang morphs for V2, but the teeth don't export separately from the head as an obj. Can anyone point me toward a tutorial for Anim8tor that will tell me how to hide groups (head) so I can work on the teeth? I used to use Milkshape, but obviously Victoria is too much for it. Thanks for any help. :)


VampireWriter posted Tue, 06 May 2003 at 5:43 PM

By the way...these are the ones I want to make into fangs, rather than the standard canines (which are too far to the sides for most of my work, which doesn't involve alot of snarling).

lelionx posted Wed, 07 May 2003 at 12:45 AM

you can use the poser grouping tool to make an obj of the teeth.it's all in the user guide.


RHaseltine posted Wed, 07 May 2003 at 6:21 AM

But a morph-obj has to include all of the body part's geometry or you will get a "wrong number of vertices" error, so unless you want to convert V3's teeth into a smart prop you still need to work on the entire head.


EnglishBob posted Wed, 07 May 2003 at 6:22 AM

Attached Link: http://www.3dtoday.com/Tutorials/2000/sept/posermorph/default.asp

This tutorial by Steve Shanks is a good introduction to making morphs with Anim8or. However face morphs are difficult with any external program, as you say, you can't isolate the bits you want to work on. I'd suggest hunting down Dr. Geep's magnet tutorials and getting to grips with Poser magnets. Bear in mind that this is a hypocritical suggestion since I have not yet succeeded in making them do anything useful for me, but there you go. :-)

VampireWriter posted Wed, 07 May 2003 at 6:51 AM

I appreciate the help. I suppose if all else fails I could make double renders (one with all the teeth pointy and one with the teeth normal) and edit them together in post-work.


EnglishBob posted Wed, 07 May 2003 at 6:55 AM

Now I've thought about it a bit more, and bearing in mind my inherent laziness, I think I'd probably export the teeth I wanted, deform them, then make them into smart props. That seems to be the line of least resistance. :)


jelisa posted Wed, 07 May 2003 at 11:47 AM

could try: exporting out the face with the mouth open, (make note of which ones you use at what exact settings) maybe using several to expose the teeth right. Make the morph and after applying the morph, apply negative mouth open (negative exact morphs and setting you used when exporting) and save that as the final morph. You can export this morph out, or save the cr2 and use cr2 editor to delete it out, can also delete it out manually from the cr2 in its text form. just in case you rethink it again G or somebody else wants to do a simular thing. jelisa_j


RHaseltine posted Wed, 07 May 2003 at 12:49 PM

Actually, if you load the "before", no fangs, obj of Jelissa's suggestion as a head morph and set it to -1 and the "after", fangs, morph and set it 1 they should cancel out leaving just the fangs. Make sure all the other morphs are 0 and spawn morph target to get just the fangs, export it as an obj and reapply it to a standard V3 and you can lose the construction stages.