Forum: Poser - OFFICIAL


Subject: Poser 5 Service Release 3 is now available

Curious_Labs opened this issue on May 08, 2003 ยท 81 posts


Curious_Labs posted Thu, 08 May 2003 at 3:47 PM

The SR3 has been posted and is available for download at: http://www.curiouslabs.com/go/sr3 All of the details of this release are available within the Read-Me file. With kind regards, Curious Labs


MachineClaw posted Thu, 08 May 2003 at 3:50 PM

Thanks.


sandoppe posted Thu, 08 May 2003 at 4:28 PM

The readme states: " If you modified any of the content that shipped with the retail version of Poser 5, the Service Release will not overwrite these modifications and your Poser 5 figures, etc. will not be upgraded. In this case, Curious Labs recommends backing up your modified content and reinstalling Poser 5 from your original CD." What if I removed the P4 stuff and rearranged my directories to make them more user friendly? What if I added other purchased items stuff to the Poser 5 directory? Please clarify what "modified any of the content that shipped...." means. Also please clarify what "....and your Poser 5 figures, etc. will not be upgraded". I'm especially interested in what the "etc." means.


igohigh posted Thu, 08 May 2003 at 5:05 PM

This part has been troubling me too. As I don't 'alter' the base program or Geometries folder(s), I do rearrange the figure/prop/materials folders to keep things separated for ease of finding them as my minagerie grows: does this constitue "modified" or is the notice refering to 'app specific files'? (rearranging/reinstalling the libraries can take a lot of time and one never knows what was updated or changed when you go to put it all back again)


Curious_Labs posted Thu, 08 May 2003 at 5:26 PM

Let me get you an answer on this Sandoppe and Igohigh. Katherine


fretshredder posted Thu, 08 May 2003 at 5:31 PM

Poser5's version (with SR3 applied) whould now be 5.0.2.281 correct? Why is it not 5.0.3.XXX? Please let me know if my patched version number sounds right to you all... /gz


Karma posted Thu, 08 May 2003 at 5:42 PM

I'm having problems installing the patches, for the application and the figures. During the setup up screen after it has started, it will pop up saying 'CRC checking failed. blah blah is not copied correctly' then it asks me to abort, retry, or ignore. Aborting or retrying just cancels the setup. Ignoring won't do any good because I need the new files. Anyone else having problems?


Curious_Labs posted Thu, 08 May 2003 at 5:43 PM

Hi, Sandoppe, the immediate answer from our engineers here is that anything modified or edited within Poser and content related to Poser would be retained upon the SR3 update install. BUT, our German office made the last build of this installer therefore I would prefer you allow me to get the final answer from the lead engineer there. With the time difference, I'll be able to post in this thread tomorrow morning US Pacific time. Kind regards, Katherine


Curious_Labs posted Thu, 08 May 2003 at 5:58 PM

Hi Fretshredder, the 5.0.2.281 is correct. Confusing as it seems, there is logic to this within the sequence of the builds. Kind regards, Katherine


fretshredder posted Thu, 08 May 2003 at 6:02 PM

the 5.0.2.281 is correct. Confusing as it seems, there is logic to this within the sequence of the builds. Excellent! Thanks Katherine. So far it seems to be holding up ... yay! :-)


Curious_Labs posted Thu, 08 May 2003 at 6:03 PM

Hi Karma, I'm sure this will not be the best news to hear, but - it sounds like the files somehow became corrupted upon your download. I recommend you re-download SR3. Kind regards, Katherine


dougf posted Thu, 08 May 2003 at 6:08 PM

Looks like the big steps bug in walk designer is fixed. I'm not sure that transition from start path is working quite right though. Needs some closer investigation.


igohigh posted Thu, 08 May 2003 at 6:11 PM

No hurry Katherine, as I'm on dialup I plan to wait till the 'mad frenzy' of broadband user's settles down (plus I'm in the middle of a scene now and would prefer to finish it first before making major changes)


Karma posted Thu, 08 May 2003 at 6:17 PM

After Many download tries, reboots, and cache cleanings, I was able to download a clean copy of the patches. Thank goodness for broadband! Otherwise it would have taken forever!


STORM3 posted Thu, 08 May 2003 at 6:21 PM

I have installed every service release to date including the figure updaters. But I am going for a fresh install. The reason being that I am not sure it is really humanly possible to track all the changes in the betas and SR's and make sure that every previous fix is overwritten.
In addition I have had so many really bad crashes and lock-ups in the earlier releases that I am not sure that there are not corrupt files lurking in my P5 folder that lie outside of the scope of SR3.

My strategy is as follows.

  1. Make a copy of my Runtime Folder elsewhere on my system.
  2. Completely uninstall P5 and wipe residue folders.
  3. Defrag my Poser resident Drive fully.
  4. Install P5.
  5. Install SR3 and figure updaters.
  6. Add the folders from my second saved runtime copy to my new P5 runtime (with the exception of the updated P5 files) and then wipe my saved second runtime folder.
  7. Defrag again.
  8. Cross fingers and run Poser SR3!

regards
STORM


jchimim posted Thu, 08 May 2003 at 7:10 PM

From the readme: "If you have installed SR-1 full updater(which includes both the application and figures updates), you do not need to install the separate Poser 5 Figures updater." Just wanted to confirm that was correct, and curious as to why the different file name if it is?


sandoppe posted Thu, 08 May 2003 at 7:14 PM

Thanks Katherine. I'd prefer you talk to whoever made the thing :) As Igohigh says, it would be a real hassle to try and figure out what was in the original library setup. If this only affects the geometries folder and/or the program files, then it's not a problem. It's easy enough to back up the geometries folder to protect new things that have been added. But backing up "everything" and then having to "reinstall" from the original disk is a real hassle. I did the figure updater before doing the last patch btw, so as I read it, I should only have to do the SR3 update and not the SR3 figures. This may make a difference as well.


seaayre posted Thu, 08 May 2003 at 7:30 PM

Installed it, loaded simple scene, rendered it 4 times with different light setups, and got complete lockup on the 4th render. I give up and am going back to Pro Pack until the next service release comes out. ::grumble:: On the plus side, things did seem to load faster. Until the lockup of course. :(


agiel posted Thu, 08 May 2003 at 7:52 PM

seamyst... at least you could install it. I downloaded it 3 times and each time I got a CRC error. I know these have been difficult times for Curious Labs but I don't remember getting this frustrated about a software ever.


agiel posted Thu, 08 May 2003 at 8:40 PM

I just reinstalled poser 5 from scratch, downloaded SP3 with and without antivirus in background just in case, and still the same CRC errors. I guess I just have to go back to Pro Pack and wait for the dust to settle.


dialyn posted Thu, 08 May 2003 at 8:48 PM

Well, I installed both downloads (it does say to install both). I've put Judy and Don in out of the picture, moved a chair in, put lights in, rendered, deleted lights and replaced them with other lights, rendered, added a plant, did a Firefly render...and so far, so good. I'm not seeing any problems so far. I was on the Internet and checking messages while doing the Firefly render and it rendered along without pausing, which is an improvement for me. This is a very rough trial and probably proves nothing, but so far so good for me.


miraty posted Thu, 08 May 2003 at 8:50 PM

hee.. if it aint' broken, don't fix it. I'll wait a while b4 updating =) What does it update? Just improve stability of program? The stuffs I would like improvement for poser is faster and better render speed and quality. The firefly seems faster but I see cracks in textures, and transparency problems with hair. And also the ability to import the poser 5 files into vue. currently it's not working well, the poses don't work. >>Software piracy is a huge concern for Curious Labs and we remain committed to protecting our products A thought on this, wouldn't it be better if the software are sold at more affordable prices. I got Poser 5 once I saw it for $150 at amazon. :) Otherwise I will have to wait for some warehouse sales =p Also a suggestion, if customers are able to save more by direct download to lower the cost of producing the boxes and cds. Okay this is just what I'm hoping, but I'll be rushing to get future versions of poser if these great deals keep coming :D Thanks :)


PeterWahoo posted Thu, 08 May 2003 at 10:00 PM

What accommodations does Curious Labs have for those of us who have a dialup modem?! I shudder to think of the time it will take to download this stuff.


EricofSD posted Thu, 08 May 2003 at 10:30 PM

well, its working, but I still can't inject the head morphs to V3. P5 still locks up. I sure do wish CL and DAZ would stop pointing fingers and actually fix that some day.


queri posted Thu, 08 May 2003 at 10:46 PM

Does it anywhere mention that they fixed the freeze on loading when material can't be found? I read it three times and couldn't see that-- that's my main problem and much as I would like things to work faster and load faster-- I'm a 5 to ten minutes to load P5 right now.-- Ican eat that as long as I don't freeze because p5 can't find a hair texture that is already loaded. Emily


queri posted Thu, 08 May 2003 at 10:46 PM

Exceuse me that should be the freeze on "rendering" when material can't be found. Emily


RadiositySG posted Thu, 08 May 2003 at 11:42 PM

This is not an incremental patch right? If i did a fresh reinstall of P5, i wouldn't need the old 2.1 updater?


RadiositySG posted Thu, 08 May 2003 at 11:49 PM

Ah nvm...readme clarified that..


smiller1 posted Fri, 09 May 2003 at 3:17 AM

I downloaded it last night and it installed with no problems. Had time to check the AVI texture problem which a number of my scenes suffer from and I can confirm it fixes the problem although you have to 'refresh' the link and save the file to fix it. After that it loads and remembers the link as it should. Now I can really start to play with AVI textures....


kassad posted Fri, 09 May 2003 at 4:41 AM

Attached Link: http://kassad.ifrance.com/kassad/

I don't see any Cinema 4D, 3D Studio plugins in the readme. Same thing for the Vue d'Esprit compatibility. I don't care about "Firefly" because I can use better tools for rendering. I hope that Poser won't crash after the patch. I have a 5 Gb geometrie directory and I have no time to spend reinstalling all my DAZ products. I thing that we, users and buyers, are beta-testers of an unfinished product... ;-) B->

SimonWM posted Fri, 09 May 2003 at 4:44 AM

Firefly will still lock up when rendering complicated scenes that Poser 4 has no trouble with. These scene is a little over 100 MB. Renders fine in Poser 4. With the latest SR 3 still locks up, still cannot cancel. As soon as memory use goes to 100% Poser 5 locks up, I posted this way back in the beta forum. I cannot believe stability wasn't addressed in this release. I should have know it when I didn't read anything about addressing rendering lock ups in the service release fixes. Windows 2000 SP 3 1GB 1066 Rambus memory 80 gig hard drive Pentium 4 2.53 GHZ Poser 5 SR 3 Still one frustrated user

SimonWM posted Fri, 09 May 2003 at 4:48 AM

still cannot cancel a rendering. Its amazing this bug hasn't been fixed. What do I care for the other small fixes if Poser 5 can't still render what Poser 4 had no trouble with. After all this time POSER 5 is still beta software, seeing as how this thing is still broken you can forget about me paying for a Pro Pak that to begin with was promised as part of the original package.

hpdrag posted Fri, 09 May 2003 at 5:25 AM

...and still the hair collision is unusable, freezes Poser most time and don't react on any cancel-click! And I'm using a high-end pc: a new (only for Poser) p4-3Ghz, 2 Gig Ram and 240 gig harddisks with XP Professional. WHAT PCs DID YOU USE TO TEST THIS?? It's hard to find a faster pc than this one! For now i'm very disappointed of this new patch, other bugs also seems to be untouched by any improvements. The dyn.-clothes still run into same 'back to the beginning'-state where it freezes, as it did without this patch; texture-jpgs suddenly cannot be found, nevertheless they ARE still at the same place; lights often 'forget' the angle-end setting when opening a poser-doc and so on... all the real bad bugs, that makes working with P5 to a pain are still in place. Or are these thought as 'features' to avoid bored users? Well, maybe i should be happy, that things aren't worse than before this patch! I would suggest that you at CL THROW AWAY ALL THE OLD MEMORY MANAGEMENT AND REWRITE IT FROM THE SCRATCH FINALLY. If you are not able to do so, ask here in the community; there are a lot of developers who are able to do this! Sorry, when i got somewhat rude, but P5 could be such a beautiful software, if it would have been programmed with more care... call it disappointed love... HP


Terry Mitchell posted Fri, 09 May 2003 at 6:34 AM

Is there an answer for jchimim's question yet. "Curious" minds (like mine) want to know before downloading and installing. :)

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uli_k posted Fri, 09 May 2003 at 7:21 AM

In reply to questions #16, #34:

There are some content files which can be found both in the SR1 Figures Updater (respectively in the SR1 Full Updater) and in the SR3 Application Updater (they're needed for the Walk Designer fixes). Therefore, applying the SR1 Figures Updater after SR3 could result in unexpected behavior. This was the reason to provide a new Figures Updater as well, which allows to install the SR3s in arbitrary order. So you can either do that, or, if the download is too large for you, just use the SR1 Full or Figures updater before applying SR3.


jehllm posted Fri, 09 May 2003 at 7:28 AM

Has Curious Labs considered redoing or creating an add-on to Poser 4 to include the file directory management part of Poser 5, which are really badly needed in Poser 4? I would pay for that update/add on to Poser 4, as my directories are so large as to be unmanagable, but most of the rest of Poser 5 is just too much trouble. I did buy the original upgrade, but literally threw it away a few months ago. There is a stage where you have to step back from a plan and ask if it just isn't too flawed, and Poser 5 seems to be in that category, while Poser 4 is maintaining it's price - why not build on what is working?


SimonWM posted Fri, 09 May 2003 at 7:42 AM

The sad thing is once you see what Firefly could be capable of you realize that Poser 4 renderer is just a toy. Its really sad that you have all these options but once you start putting it thru its paces, it starts to cough and dies. I have been forced to join the crowd anxiously waiting for DAZ Studio, after having this flop since September last year.


SAMS3D posted Fri, 09 May 2003 at 7:43 AM

hmmmm, think I will wait. Sharen


PeterWahoo posted Fri, 09 May 2003 at 7:47 AM

Will Curious Labs offer to send a CD to those of us who have dialup modems? One of the files (20MB?!) would take 2 hours to download, and that's only if it came out ok the first time. Unfortunately I can't tie up my family's phone line that long.


richnovak posted Fri, 09 May 2003 at 8:06 AM

possibly design a firefly render mod. to work with p4, then offer p4 and the render module to p5 users for free. i have to agree with the comment above, p5 could be a beautiful peice of software. i don't know how it works... why is that? i have had p5 for a few weeks now. i tried to register it with cl via e-mail and they haven't gotten back to me. i'm on a government computer and can't register from the computer i'm posing on, and i likewise can't just call up and do it by phone, because i'm deployed in the middle east right now. seems like cl has gotten my money for the product and that makes me "low priority". "low priority" people have nothing else to give, so "low priority" people can wait their friggin turn, ie, wait until nobody else is buying poser. come on daz. where's studio? i think people have just about eaten their fair share of trash around here. and for those that have a working p5: i hope you can use it to no end. if everyone had a tool like p5 that worked, it would be a happy place indeed. could have been such beautiful software.


JohnRender posted Fri, 09 May 2003 at 9:00 AM

{Has Curious Labs considered redoing or creating an add-on to Poser 4 to include the file directory management part of Poser 5, which are really badly needed in Poser 4?} This is a nice dream to have, but I seriously doubt CL will do this. Once a company has released the next version of the program, they do not release patches to a fix a previous version. Their standard answer is, "You're having problems with the old version? We don't support that anymore. Upgrade to the next version and that should fix your issues."


who3d posted Fri, 09 May 2003 at 9:37 AM

"25. Re: Poser 5 Service Release 3 is now available by queri on 5/8/03 22:46 Does it anywhere mention that they fixed the freeze on loading when material can't be found? I read it three times and couldn't see that-- that's my main problem" Have you tried "CorrectReference" (IIRC) from the freebies? This program apparently fixes most of not all "incorrect texture referances" in your runtime library. Whilst these are not the fault of Poser (4 or 5) having the references correct in the first place should obviously speed up any version of Poser. "40. Re: Poser 5 Service Release 3 is now available by richnovak on 5/9/03 08:06 [snip] i have had p5 for a few weeks now. i tried to register it with cl via e-mail and they haven't gotten back to me. i'm on a government computer and can't register from the computer i'm posing on, and i likewise can't just call up and do it by phone, because i'm deployed in the middle east right now. Have you tried installing SR2.1 or SR3? Either of these removes the NEED to register in order to use the program, because they "disconnect" Poser5 from the hateful "Anti-Piracy" software. That would allow you to use Poser5 to your hearts content. "30. Re: Poser 5 Service Release 3 is now available by kassad on 5/9/03 04:41 I don't see any Cinema 4D, 3D Studio plugins in the readme. Same thing for the Vue d'Esprit compatibility. [snip] I thing that we, users and buyers, are beta-testers of an unfinished product... ;-)" IIRC CL have been saying, for quite a while now, that commercially available plugins are under development - not part of a SR that adds functionality (and they've been blasted for adding functionality in an earlier SR too!). Software development quality has been on a downslide for decades. Windows 2000, released somewhat before Poser 5, is still getting bug fixes. As long as we continue to pay for goods which aren't "good enough" companies will continue to make them that way. Not all companies, but reality (and competition) can set in quite quickly in a products development cycle :(


Jackson posted Fri, 09 May 2003 at 10:04 AM

Reading this thread, I feel I'm going thru deja vu. Word of caution: be careful using CorrectReference. It's nice but it can make mistakes and lose things that weren't lost to begin with.


richnovak posted Fri, 09 May 2003 at 10:15 AM

again though, i'm on a government computer and i can't download 20-30 megs to run the program correctly. when i get home, that's going to change. while i'm here, i have to rely on cl to give me the answer to the challange code. which they haven't done now, after about a week. backburner much?


aprilrosanina posted Fri, 09 May 2003 at 10:30 AM

On the plus side, I was able to install SR3 fine (once I told it the correct directory) and have seen no new problems from it. I've seen notable improvements in the Hair Room - I'm not getting the Bride-of-Frankenstein effect anymore when I turn on collisions! This to me is a vast improvement, as it makes the Hair Room oodles more useable. The above is a quick hair test using P5 hair - two "hair groups", dynamics calculated with collisions on. Looks a bit "windblown", maybe, but not like the previous finger-in-electric-socket look! I can definitely use this. :)

marco-xxx posted Fri, 09 May 2003 at 10:57 AM

I also tried the hair room dynamics with collisions turned on: in first exeriment (long hair) made the finger-in-electric-socket, in the second experiment (with shorter hair) the effect was less visible... could be a hair lenght matter?


Valandar posted Fri, 09 May 2003 at 11:06 AM

Actually, it's likely a "number of segments" matter... the shorter the individual segments, the less likely the hair would react like that. I.E., short hair with 20 segments looks better than long hair with 20 segments. But long hair with 40-50 segments looks about the same as short hair with 20.

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who3d posted Fri, 09 May 2003 at 11:17 AM

"43. Re: Poser 5 Service Release 3 is now available by Jackson on 5/9/03 10:04 Word of caution: be careful using CorrectReference. It's nice but it can make mistakes and lose things that weren't lost to begin with." I must admit I haven't tried the program. There is of course one ideal way of ensuring that your poser-files structure doesn't need correcting, or cause long delays searching for files that aren't where specified:- don't corrupt the structure. This doesn't mean not moving files, but means instead that if one moves files one should update anything that points to those files rather than just leaving it to the software to sift through your runtime trying to find out what you've done with the textures etc. There is some work in sharing our efforts "correctly" - making sure that ones work contains the correct relative references and avoiding absolute references to files, but from reading posts it SEEMS as if the majority of reference problems come form people moving stuff around and then complaining that Poser (or Poser updates) has problems finding the files. Sorry guys - I've been biting my lips on this one for too long, it would seem. Cliff Bowman


richnovak posted Fri, 09 May 2003 at 11:19 AM

HA! i finally got it registered. i think those people must be reading this forum (the registration people i guess...) we'll see what sorts of things i come across with with the original p5... cross my fingers...


sandoppe posted Fri, 09 May 2003 at 1:18 PM

Looks like I don't install this yet. Still no answer from the German programmers on the question Igohigh and I raised. The problems id'd by SimonWm (inability to cancel and the memory issues)are precisely the type of thing that happens to me with large renders. I never had P4, but I do have Vue and a 100 mb render would not be a problem in Vue at all. At first I thought it was a computer/OS issue.....that's why I started the other thread (to see if there was a pattern). But hpdrag is running a stallion of a computer for Poser only!! I didn't expect the Vue capability, because it was clear from earlier threads that it would not be available this time. I don't use any of the rooms but the material room. Until the memory issues and rendering lockups on large renders are resolved, it's a waste of time. I've given up on trying to render large images with depth mapping checked in the lights or cast shadows checked in render options. Most of the time it will lock up on the first production render if I do. No point in getting a larger computer.....that's not the solution either. Not sure what is.


uli_k posted Fri, 09 May 2003 at 2:16 PM

sandoppe, are you talking about post #3? None of the updaters carries Poser 4 content (except for two bumpmaps and the Poser 4 Nude Man genitalia OBJ). Therefore, they won't affect your removed P4 stuff (except for the three files above). Also, the updaters do not know anything about 3rd party content, so they won't touch 3rd party content. What they do update are the Walk Designer poses (both updaters) and the Poser 5 figures in Runtime/libraries/character/Poser 5 (Figures Updater) The updater is not supposed to touch any files that have been changed by the user. If you want them updated, you need to restore the original state first. As far as I can tell, 'etc.' means content other than figures, e.g. poses, props or faces (pretty much everything in Runtime/libraries).


sandoppe posted Fri, 09 May 2003 at 2:36 PM

Ok....thanks. I updated the figures at the time of the last release. I don't use the walk designer at all so I could care less about that. In fact, I may have removed them entirely. Just do straight image rendering (no walking or other animation....no use for it). Frankly I can't remember if I've moved the P5 characters or not.....I may have them in subfolders by now under the path you provide. But if the path stated in your message is the correct one, it wouldn't be hard to move them back.....assuming I decide to update at all.


Badco posted Fri, 09 May 2003 at 2:50 PM

I uninstalled Poser5 and reinstalled it fresh. After reading about the possibility of downloading a corrupt sr3 updater file(which was giving me CRC failed error),I downloaded, after 3 tries, 20MB a piece, a GOOD updater file. I then attempted to download the sr3 figure updater(36.5MB) and after 5 downloads I have given up. All five tries still give me the CRC failed error when it hits the, Don Nude Hires. All five attempts were corrupt ? Sheeeeesh ! Guess I will try again at another time..........................


Terry Mitchell posted Fri, 09 May 2003 at 3:08 PM

uli_k, my brain is running a tad slow today, so excuse me for asking a final clarification regardng whether or not to install the SR3 Figures Updater (per your message post #35): If I've already installed the SR1 Figures Updater (actually, I have installed all of the past SRs as they were released), then I do not need to install the SR3 Figures Updater, just install the SR3 Application Updater and I won't be missing a thing, correct?

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Tomsde posted Fri, 09 May 2003 at 3:13 PM

I hope that th program now is faster and on a par with P4, I could still see a difference between the two programs with the last service release.


williamsheil posted Fri, 09 May 2003 at 4:25 PM

Badco, Try using GetRight for downloading. I haven't downloaded the patch yet myself, but in previous SRs CL's servers were configured to allow this. The options to continue after interruptions and lost connections make it pretty much a necessity for downloading files of this size (not to mention the automatic hangup, which lets you do the business overnight with a clear conscience). And of course it means less bandwidth use for the rest of us, if there are less people restarting corrupted downloads. Bill


Badco posted Fri, 09 May 2003 at 4:49 PM

I am not restarting a download. I can download the whole patch but once it is downloaded, I then find that it is corrupt, so I have to delete that one and download another one. The 3rd sr3 updater that I downloaded worked. The sr3 figure updater(after 5 tries) is still corrupt.


uli_k posted Fri, 09 May 2003 at 4:58 PM

TerryMitchell, this is correct. Install SR3 App after everything else, and you'll be fine.


doldridg posted Fri, 09 May 2003 at 5:05 PM

Are people reporting lockups experiencing actual lockups or is the program just so busy that it won't permit its own screen updates. I mentioned this back during the SR2 beta. Essentially tasks like rendering, hair draping, cloth draping, etc. are locking out the housekeeping tasks like screen updates. And the program still is and always will be a memory pig. That means it's very easy to get into a condition where your machine is swapping heavily. At that point your 2.2ghz machine is not much better than my 450Mhz machine because the throughput is governed by the disk controllers. The trick is to relearn some of the tricks we all knew when running P3 and P4 an smaller machines. Build a scene in layers and paste the layers to the background. This is even easy to do with animations now that a movie can be used for background in P5. But don't be too hasty to call the program "locked up" when it's using 100% CPU resources and has 100Mb or more free RAM. It's probably just working (as mine is right now draping hair in the background). So far the hair collision problem looks fixed. At least the first two drapes I did came out fine, without the "hairdo from hell" syndrome. Now I'm working on the last part of her hair and we'll see how that goes as it's draped over the shoulders and there is another figure involved. Should be interesting.... Even if the program says "not responding" in the Task Manager, that's not necessarily a lockup. Best way to test is put the program's window up front and wait about an hour. If it starts to update, then the program is actually still processing in there!


wolf359 posted Fri, 09 May 2003 at 5:07 PM

why does the P5 hair always have the high,balding forehead frontal, receding hair line look ????



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aprilrosanina posted Fri, 09 May 2003 at 6:06 PM

P5 hair and high hairlines: there are two major reasons for this. (1) The "skullcaps" that many people use as the basis for their hair-growths often stop high up on the forehead. (2) Also, when you start hair lower down on the forehead, it's hard to get it to go back and over (or at least, it was pre-SR3; gotta do some new experimenting now). One can get around this by creating "bangs" or carefully arranging strands of hair in the front, but that takes a lot more work.


SimonWM posted Fri, 09 May 2003 at 6:36 PM

Doldridg, I know what a lockup is, there is no reason why in Poser 4 a rendering of a scene may take 7 minutes and in Poser 5 Firefly after 25 minutes its still adding objects. Not only that but if the program was still responding you should be able to cancel.


SimonWM posted Fri, 09 May 2003 at 8:14 PM

I know I'm probably talking to myself here but before the service pak and after I've had the experience were sometimes by rendering first with the Poser 4 renderer and then going to Firefly right after that render it will avoid the lock up, this workaround sometimes will work, sometimes won't.


queri posted Sat, 10 May 2003 at 2:20 AM

""43. Re: Poser 5 Service Release 3 is now available by Jackson on 5/9/03 10:04 Word of caution: be careful using CorrectReference. It's nice but it can make mistakes and lose things that weren't lost to begin with." I must admit I haven't tried the program. There is of course one ideal way of ensuring that your poser-files structure doesn't need correcting, or cause long delays searching for files that aren't where specified:- don't corrupt the structure." First point, that is why I don't use Correct Reference, after awhile it starts changing references to incorrect ones. I have tried the program and it still does this even after the last upgrade. Second point, the worst problem I have with textures not found are those that are newly and virginly loaded. P 5 can't find those with both hands and a flashlight. I haven't corrupted a damn thing. ZIp paths are fine and DAZ unloaded their exe's correctly. Fine, I have too much in my folders and too many runtimes associated with P5, just give me an option to cancel on textures/objects unfound. It happens randomly so I can not tell if this is a genuine textures not found or simply an insufficient memory situation. I'm glad the Walk Designer was fixed, as I never use it, I dont need to both with this Service Release. Emily


queri posted Sat, 10 May 2003 at 2:21 AM

That would be I dont need to "bother" with this Service Release. Emily


who3d posted Sat, 10 May 2003 at 5:39 AM

I must admit I haven't checked to be sure that DAZ installs have the correct references in - I've assumed that they are old masters at this and that they generally "get it right". I still belive that and until I start to doubt them can't be bothered to check. If you've got multiple runtimes (what Poser 5 user hasn't?) with too many file sin (what Poser X user hasn't? ) then have you considered re-ordering the libraries? I'm not sure to what extent - if any - this is possible, but having Pose5 check folders in the order of "most often used" to "least often used" might help, a bit. at CorrectReferance. I'm glad I've never tried it now! The problem with smart technology is that it's never quite as smart as a human being...


queri posted Sat, 10 May 2003 at 1:10 PM

Well, I've tried to set it up so I only use one or max two libraries, but sometimes things go wrong and something I thought should have been in one runtime wasn't. Even given that, I've used everything out of one runtime, just one, and it stalled three times in a row and cold boots wouldn't help and defraging never has helped. I'm setting up a separate P 5 for a project on a portable and seeing if that will get me there-- only prob is I only have 512ram on the portable. Emily


sandoppe posted Sat, 10 May 2003 at 1:27 PM

I've only had a couple of problems with referencing and they were easy enough fixed by hand. I seem to have the problem with .bum files or any texture with the name .bump or .bum in it. If you don't find one of these you can expect Poser to lock up on ya. I've actually been able to cancel out of most others. The two problems I had with referencing were with those textures that were previously .bum files, were renamed to .jpg files later, but the code still contained the reference to .bum. That locked up as well and would not permit a cancel Once I changed the code manually, it loaded faster than grease lightning. There must be something in the Poser code that directs it to let no .bum file escape alive, because it goes after them as if it's very life depended on it!! :) A little less ferociousness where this is concerned would be in order. As Emily notes, when I hit cancel, just......stop looking! I have multiple runtimes as well, each containing it's own libraries, textures, etc. Has anyone tried to put all their runtime textures in the one native Poser runtime to see if that helps speed things up???


who3d posted Sat, 10 May 2003 at 2:34 PM

It should definately be faster - most Vicky3 issues (with Poser5) seem to be cured by installing her directly in the Poser5 Runtim so that people don't get huge delays. I'm not aware of the algorythm being used at present (it isn't the original unpublished algorythm) for searching the runtim folders, but let's imagine the following: A charatcer in a PZ3 file (in "My Documents" folder) that has several materials that point to a "relative" texture address of "Runtime:Textures:My New Textures:V3HeadFishTex" Let's assume just 3 runtimes... Poser 5 Poser 4 Victoria3 ONE way for the program to search for the texture would be to check the folowing locations in order: My Documents Poser 5:Runtime:Textures:My New Textures:V3HeadFishTex Poser 4:Runtime:Textures:My New Textures:V3HeadFishTex Victoria3:Runtime:Textures:My New Textures:V3HeadFishTex Possibly searching all other subfolders of the various "Textures" folders in each Runtime too (either as it does that Runtime, or at the end if all the "exact" relative addresses fail). That's a fair bit of searching. Withj all programming there's a balance between speed and ease-of-use. This function has been "adjusted" towards what people have requested once so far - but a number f issues are outstanding. For example, if you press cancel that's probably interpreted as "Cancel" for that search. The next group that needs that material is likely to search for it again... unless code is in place to remember "cancelled" texture searches. ...and so on and so forth. But, fairly blatantly, if you HAVE only 1 runtime then it'll be faster because in the case of missing textures there'll be less work to do. If you have 7 Runtimes but think you're only using 2 at any given time then I suggest that while you INTEND to only use 2, any missing textures or geometry will likely cause all 7 Runtimes to be searched. Cheers, Cliff PS SR3 pulled a nasty on me last night - about 30 frames into a 141 frame animation it started rendering blank, black bitmaps instead of the glorious groundbreaking animation I thought it'd finished. It'd be rather nice if, after rendering an animation, Poser didn't auto-close the last frame - to give an indication of what it had rendered.


sandoppe posted Sat, 10 May 2003 at 3:58 PM

I learned about V3 a long time ago and put her right back into the native runtime.....actually an "injected" item only works right if it's in the original runtime (i.e., RDNA's Microcosm) I have 3 runtimes right now. The only reason I split them up was to reduce the number of characters to try and search through, but putting the textures all in one might help. Who knows! Has anyone tried using the "Download" runtime that gets set up by Poser for anything or is that strictly reserved for their silly "Content Paradise-Lost"?


queri posted Sat, 10 May 2003 at 7:52 PM

I use Download runtime for most new stuff-- except V3 clothing and fairy plus cute stuff those both have their own runtimes. I keep only the injectables in the Poser 5 runtime because the bigger it got the slower it got until it didn't want to run at all. Then there's my old Poser 4PP runtime. I notice that Poser 5 seems to load only one runtime and I'm not sure how to set this-- sometimes it's Downloads, sometimes 5 sometimes Poser 4. I think it has to do with what is loaded last in the last scene before quitting. I do know that when Downloads or Poser 4 have not been the primary runtime loaded at Poser's boot, they take forever to load-- this makes me think, they are not on the list to be searched at rendering. My fastest render on Poser 5 was using only the Fairy runtime. It is also the smallest lightest runtimewith the lightest textures as well. It rendered in under a minute-- 1500 by 1500 at 72 dpi. I never render anything at any higher dpi. 2000 by 2000 is the highest I've rendered in Poser 5. I rendered up to 4000 in 4PP. Often I will drop a render in 5 to 1200 if I think Ive jammed too much stuff in. For awhile, when I had my Poser5 runtime the lightest, I could pose without the boxes obscuring my view, I can never do that now. Its very wearying trying to work under these conditions. Emily


Spit posted Sat, 10 May 2003 at 9:08 PM

Correct Reference WORKS. The only two things you have to be careful of are: generic texture names such as black.jpg (CR will use the first one it finds). But this is very uncommon and will not result in Poser not finding the texture. It just finds the wrong one. But as I said this is not very common. .bum files. If the vendor did not include the .bums and you are using Poser 4, then you should convert the .jpg to .bum before running CR. If you are using ProPack or Poser 5 you can use the .jpg and if the .jpg exists CR will change the reference from .bum to .jpg for you just fine. If the .jpg does not exist or has another name, CR will tell you it can't find the file and you can locate it right from CR and fix it. If you have multiple runtimes, just point CR to the correct Textures directory before running it.


doldridg posted Sat, 10 May 2003 at 11:44 PM

SimonWM That's just my point. The program is not handling priorities right and it tends to lock out the mouse and screen updates (basically the whole UI thing) when those should be at the TOP of the program's internal priorities and background things like rendering and draping should be on the bottom of it. The priorities have been assigned upside down. And there's no cure for it short of going into the source code, setting them properly and recompiling it. You guys at CL hearing this?


Khai-J-Bach posted Sun, 11 May 2003 at 3:06 AM

'I must admit I haven't tried the program. There is of course one ideal way of ensuring that your poser-files structure doesn't need correcting, or cause long delays searching for files that aren't where specified:- don't corrupt the structure.' then please refrain from commenting on a program until you do use it, since as of right now, you are not qualified to comment on it at all. I've used CR a lot with no problems at all.



who3d posted Sun, 11 May 2003 at 5:35 AM

"74. Re: Poser 5 Service Release 3 is now available by Kaibach on 5/11/03 03:06 then please refrain from commenting on a program until you do use it, since as of right now, you are not qualified to comment on it at all." If you read my post/s you may well find that I've been commenting on corrupting the file structure of Poser content (something people seem to do a lot of) and ways to avoid it, rather than comment on the usage of CorrectReference. The quote (that you have repeated out of context) was in direct response to a challenge to my suggesting it might be valuable for this purpose on the basis that some have difficulties with it. I do not see how the quote you've posted in any way even comments on the program, beyond saying that I can neither vouch for its wonderfulness nor list specific problems. I apologise for trying to help people find solutions to their problems via a program much touted as being useful without having examined the source code minutely, and further for trying to make it clear that I cannot offer a personal recommendation. Cliff Bowman


Jackson posted Sun, 11 May 2003 at 6:36 AM

Well I have used Correct Reference and, as I said earlier, it IS nice but it does make mistakes. And I didn't "corrupt" my structure, Correct Reference did. It misdirected pointers to at least two items that were correct and working. I can't remember which items they were and I'm not about to run it again to find out, as it took a long time to fix them. I do remember one being from Awful Soul, though. But the program is nice when it works. It's just the user should have a fair knowledge of files and directory structures so they can fix it when it doesn't.


FyreSpiryt posted Sun, 11 May 2003 at 10:11 AM

What I would really like is a program like Correct Reference, except it doesn't change anything automatically. It just gives you a list of stuff that is misdirected and gives you the option to change them. I would also like the option of just stripping out the path name and having only the filename, so that I can move stuff around at will without worrying about confusing Poser (and also don't have to worry about the path size limit when sharing with Mac users). I personally haven't had problems with Poser taking forever to find textures, but just finding the wrong ones. Likewise, I'd love a program that would find multiple files with the same name and tell me about it, maybe even let me change the name and fix the references from there, instead of having to do it round-about and by hand. Just my two cents.


who3d posted Sun, 11 May 2003 at 10:43 AM

FyreSpiryt: All good ideas, and practical too. The only problem being that it takes time to actually write such software (I'd like to add support for .BUM files as I still use Poser 4 as well as 5)... Have you tried contacting the author of CorrectReference? Because I know when I actually find time to write utilities I want my program to be really useful to me, if no-one else... so he/she might welcome ideas on improving the program. Cheers, Cliff Bowman


richnovak posted Sun, 11 May 2003 at 11:17 AM

can we get a new forum for sr3? i'd like to see all the topics in one area so i don't have to scan for them. thanks!


FyreSpiryt posted Sun, 11 May 2003 at 1:52 PM

Never really gotten around to it, Cliff. It just hasn't been a high priority to me.


layingback posted Mon, 12 May 2003 at 4:07 PM

Jackson, Which version are you using? If 1.0 then there was a small problem which occasionally bit. It was addressed in 1.1, but not everyone found the update - I didn't until I reported the problem, and Howard pointed out I was running an old version.