Wladamire opened this issue on May 10, 2003 ยท 8 posts
Wladamire posted Sat, 10 May 2003 at 9:16 PM
timoteo1 posted Sat, 10 May 2003 at 10:21 PM
I have no idea, sorry. BUT, I would LOVE to know where you got those Mechs and Dropship?!? Those would be perfect for an upcoming scene in my Mech Saga movie. -Tim PS> Nice composition by the way! :)
Wladamire posted Sat, 10 May 2003 at 10:30 PM
hehe tim go to www.mektek.net and http://battletech-movie.com.s15.evanzo-server.de/htm/meshes.htm hehe they got some great meshes. I am learning to model myawlf. I will give proper cedidation to the people who made the meshes once this is fully complete. What do you use to animate? If you have msn hit me up at wladamire@msn.com
MightyPete posted Sun, 11 May 2003 at 12:41 AM
What's the problem? Little white spots in the grass? Move the sun slightly or edit that materials reflectivity to less.
Wladamire posted Sun, 11 May 2003 at 12:44 AM
thats not caused by that. not from I can tell. Its too oval :P plus its on the underside of the mechs and in the mountains hehe well the mtn could be that plus the DS hs a oval on it thats not part of it and I dont think its the sun based of how the oval looks and suns direction :P
gebe posted Sun, 11 May 2003 at 4:49 AM
Go in the terrain editor and bring the resolution of your terrain(s) at leat to 512x512. Black or white spots appears often on terrains when the resolution is too low. Guitta
sittingblue posted Sun, 11 May 2003 at 10:21 AM
Sometimes when objects of volumeric material intersect, you can get odd white specks (I suppose it's from double sampling).
Make sure you have the latest Vue patch (4.12).
Charles
Charles
Wladamire posted Sun, 11 May 2003 at 1:57 PM
aye im patched up :P thanks I use default resoulution all the time so that may be it I cannot remember the res. Thanks for the help :) It could also have been the double sampling if I understand double sampling right.