-Waldo- opened this issue on May 11, 2003 ยท 31 posts
-Waldo- posted Sun, 11 May 2003 at 5:55 AM
Have you had some strange disortion making ribbon in Spline Obj room? I used some points to make curves on a ribbon. Some curve point caused opposite stench direction. Is it a bug or I did osmething wrong? Waldoo
EMC posted Sun, 11 May 2003 at 10:40 AM
When you drag out the handle, if it curves the wrong way, drag the handle in the opposite direction.
-Waldo- posted Sun, 11 May 2003 at 2:02 PM
Yes but its not good for serious modeller. its very hard to fit the ribbon onto the thin curve tube. Is it something that eovia need to fix? Waldoo
sailor_ed posted Sun, 11 May 2003 at 2:46 PM
I'm not sure I really understand the problem here but if I wanted to make a ribbon I think I would choose "pipeline extrusion" under Geometry in the spline modeler. Would this help?
-Waldo- posted Sun, 11 May 2003 at 3:17 PM
-Waldo- posted Sun, 11 May 2003 at 3:25 PM
-Waldo- posted Sun, 11 May 2003 at 3:28 PM
-Waldo- posted Sun, 11 May 2003 at 4:00 PM
It would work much better if there were sections for all sides; left to right and back to front and top to bottom for the curve points. It'll be very advanced and unlimited modelling for very complex shaping in spline working room. Waldoo
sailor_ed posted Sun, 11 May 2003 at 6:23 PM
Maybe someone else can help out better than I but it seems the first problem is that you are not creating a solid just a 2D object and I think the spline modeler is having difficulty with that. Rather than just putting a line on the cross section why not a very thin box. Additionally there should be no need to make any other cross sections to make a ribbon with variations in width as you show here. You will also find that handles on curve points can be adjusted in ALL plains kind of independently. Hope this puts you on target....
sailor_ed posted Sun, 11 May 2003 at 6:24 PM
OOps for "plains" insert "planes" :)
sailor_ed posted Sun, 11 May 2003 at 6:51 PM
If I do add other cross sections I can get some really bizarre shapes but it gets difficult to see what points are doing what!
Kixum posted Sun, 11 May 2003 at 10:56 PM
I'm still confused on this. What kind of ribbon exactly are you trying to make? -Kix
-Kix
-Waldo- posted Mon, 12 May 2003 at 12:13 AM
A curved Pipe and curved ribbon to fit on. Its what I am trying to make. Waldoo
-Waldo- posted Mon, 12 May 2003 at 12:31 AM
First of all the curve point is not working very well in spline modeling. It happens to all my other models. With curve handles on the wall is like magnetic nurbs, its not good because is calculated based on path and and reaching points. It make modeling unstable. I strongly suggest that Eovia make sections for all dimension; left to right, top to bottom, front to back sections. And path branches for separated pipeline. So, the curve points can control the modelling better especially for complex modeling. I think they would make it for Carrara 3. Waldoo
Kixum posted Mon, 12 May 2003 at 1:48 AM
I'm not really sure you needed the extra cross section in the original model you posted. You can simply add another point along the sweep path and change the envelope correspondingly. I can see that there is some difficulty between the sweep envelope that's shown and the final object that's generated. I also think you may have the handle on your first point along the sweep path reversed (hard to tell for sure). -Kix
-Kix
sailor_ed posted Mon, 12 May 2003 at 8:54 AM
-Waldo- posted Mon, 12 May 2003 at 9:16 AM
-Waldo- posted Mon, 12 May 2003 at 9:36 AM
sailor_ed posted Mon, 12 May 2003 at 9:56 AM
(scratches head) Ok, just one last thought, though I have not worked with this. it should be possible in the vertex modeler to sweep a cross section along a polyline or if you need various different sections how about doing a loft? Seems like a different approach/program is needed here. Best of luck!
-Waldo- posted Mon, 12 May 2003 at 7:47 PM
(Scratches ear) Loft is not the tool I am talking about. Ok if you want to make snakes on a woman's head like Medusa. How can you make a head and snakes in Spline? Mesh is possible but it does not have curve point tool & path(s) to move snakes. You would need pathes for each snake from a head (Branches from a stem). That feature would save us a lot of work! XYZ selections and multiple branch path(s) with curve tool is must to have. Mesh and current version of spline would be useless if Carrara have that feature. Waldoo
-Waldo- posted Mon, 12 May 2003 at 8:27 PM
Mesh room is really bad because of the multiple displays. 3 out of 4 perspective camera tilt and pan is disabled instead of limiting its rotation to move the points around. That is one of reasons why I am focused in Spline modeling. Waldoo
EMC posted Mon, 12 May 2003 at 8:30 PM
In the mesh room you can set how many displays there are by the little buttons on the right top side, but I've found four to be very useful. Why not make one snake in the spline modeler, make a head in the mesh modeler, convert/ copy the snake into the mesh modeler, and link it to the head model (i.e. empty a polygon where you want the base of the snake, and attach the snake to it). (You could then bone the snakes so you can animate)
-Waldo- posted Mon, 12 May 2003 at 9:04 PM
-Waldo- posted Mon, 12 May 2003 at 9:11 PM
EMC posted Mon, 12 May 2003 at 9:35 PM
-Waldo- posted Mon, 12 May 2003 at 9:46 PM
good tutorial. I am gonna use it. :-) Trust me with my "Universal Modeling" idea it would make modeling alot easier, fast and easy to understand where the lines are. I am abusing myself with spline and curve points trying to make the exact model I had in my mind. I have full cup of asprins. Waldoo
-Waldo- posted Mon, 12 May 2003 at 9:52 PM
I want to impress that with XYZ Selection would be very close or on the edge of the object to control the curve points better. Waldoo
Nicholas86 posted Wed, 14 May 2003 at 10:42 PM
Yeah this entire thread didn't make any sense to me. I don't see how the lips was difficult, and couldn't you use shapes for some of what you were trying to do? Anyway, I have no clue what you were trying to do:) It seems you are making things more complex then needed, the spline modeler is meant to be simple. If you want detailed construction use the VM or use Amapi 5 which comes with Carrara. Anyway, reexplain what you are trying to do, maybe we can figure out how to do it in the spline modeler, a ribbon and a pipe? Definetly sounds like something that needs shapes. Brian
-Waldo- posted Thu, 15 May 2003 at 1:26 AM
Nicholas86 posted Thu, 15 May 2003 at 7:42 AM
I really would suggest using Amapi, it has NURBS support. The splines in Carrara, use an entirely different method to model. I agree more abilities in the spline modeler would be nice, I'd rather see them improve the VM, the way it subdivides, the tools, etc. Don't forget Amapi comes free with Carrara! Brian
EMC posted Thu, 15 May 2003 at 8:01 AM
I can't stress enough how useful the vertex modeler is. I initially came from Raydream 3d (much like Carrara 3d Basics), and in it I hadn't the use of the vertex modeler. The thing is really bloody useful, it changed my life... Er modeling life that is. What you've been wanting is, probably, what every Carrara user wants, NURBS. But even if we don't have that, the vertex modeler is extremely powerful next of the spline, and I hardly ever use the spline unless I need a complex extrusion path. The addition of subdivision modeling has made the vertex modeler all the more powerful. So while we are all waiting for Carrara 3, try to remedy yourself with it, its worth the headache and time. EMC