AlleyKatArt opened this issue on May 11, 2003 ยท 21 posts
AlleyKatArt posted Sun, 11 May 2003 at 12:06 PM
Okay. I'm working on my Dawna model. Well? She's great in almost every pose except... with her arms down. Lookit those shoulders! They're huge and bulky. I know why it happened. I scaled the body down a bit in my morphs. Now I want to know how I can counter it. I want to make this a freebie for p5 users, because I think poor Judy's been ignored too much. (Not to mention poor Don! But at least he looks vaguely human out of the box!)
Kreations By Khrys
AlleyKatArt posted Sun, 11 May 2003 at 12:07 PM
Kreations By Khrys
Penguinisto posted Sun, 11 May 2003 at 12:13 PM
Dude - you have to scale the collars... you may be better off wrestling with magnets to do it, though, since changing x-scale will just shrink the chest. ( I don't have Judy here, so I honestly couldn't tell you how exactly to go about it...) I wish I could be more helpful, and I hope you can swing it... /P
EsnRedshirt posted Sun, 11 May 2003 at 12:45 PM
You might also want to consider tweaking her shoulder bones in the Setup room; that could help with the problem as well. And Judy isn't inhuman... she's just a more mature woman. Those of us who like nice hips don't mind her look at all ;)
AlleyKatArt posted Sun, 11 May 2003 at 12:54 PM
Kreations By Khrys
AlleyKatArt posted Sun, 11 May 2003 at 1:00 PM
And I didn't mean her /body/ was inhuman. Just her head. Her body was fine with me from the start, and I was pleased to see a NON perfect-figured model. Dawn here is for people who don't have/don't like/can't afford Vicki, but have Judy.
Kreations By Khrys
TrekkieGrrrl posted Sun, 11 May 2003 at 3:34 PM
Great! Thanks in advance! You're right that poor Judy has been neglected. She's actually bvery nice. As long as she has a brown paper bag over her head that is LOL But it looks like you've also managed to make her FACE look good :o) GREAT job indeed!
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
AlleyKatArt posted Sun, 11 May 2003 at 3:42 PM
Her face isn't great. But I've set it up so that the morph for her neck and the morph for her head are two seperate morphs. You can adjust them seperately, so if you have a face you like more (I've been using Farrah's head on all my personal art, and showing the face I made for the figure when it's posted) you can without any problem. Dawn's face is what I'd consider an improvement, but Judy /still/ needs work.
Kreations By Khrys
dialyn posted Sun, 11 May 2003 at 4:24 PM
AlleyKatArt posted Sun, 11 May 2003 at 4:43 PM
I don't care about raving beauty. But Judy's face isn't built human, at all. Like you posted, you can get some good results with the face room, but Judy, herself, out of the package? Fugly. Although that face reminds me strongly of Dina V...
Kreations By Khrys
dialyn posted Sun, 11 May 2003 at 4:51 PM
But that's the point of Judy...that you can create something different for her in the face room without it necessarily taking a lot of manipulation (that's just one of the random defaults). While I know the preference in these forums is for Vicky/Barbie doll looks; still and all, Judy has a lot of flexibility in her face. I know she's a lost cause. But that's never stopped me from expressing my opinion. As for her not looking human, I work with someone who is an earthling as far as I know that has a striking resemblance to her. And I don't know that anyone runs screaming out of a building at the site of her.
dialyn posted Sun, 11 May 2003 at 4:52 PM
That would be "sight," not "site." Proof before send. Proof before send. Proof before send.
AlleyKatArt posted Sun, 11 May 2003 at 4:54 PM
Yeah. I know they have a preference for Barbie types, which is why I'm trying to make Judy prettier, so she'll get more exposure and get more free stuff. As for the face room? I've /yet/ to get anything that didn't look like it was heavily tapered. It just doesn't work like they advertised. But, on another subject... what eye texture is that? It looks a lot better than Judy's default...
Kreations By Khrys
dialyn posted Sun, 11 May 2003 at 4:56 PM
Those are Judy's eyes. I didn't bring anything additional except for the hair.
EsnRedshirt posted Sun, 11 May 2003 at 7:37 PM
dialyn posted Sun, 11 May 2003 at 8:18 PM
queri posted Sun, 11 May 2003 at 9:12 PM
Dialyn that's as lovely as some V3's I've seen. Really. Emily
dialyn posted Sun, 11 May 2003 at 9:32 PM
That's very kind of you. Thank you.
EsnRedshirt posted Sun, 11 May 2003 at 10:37 PM
dialyn- wow, she is a beauty, she's distinctive and realistic. As we can see, Judy's got nearly unlimited faces. Hmm, this could become another of those "What can you do with Judy and Don" threads... :)
AlleyKatArt posted Sun, 11 May 2003 at 10:51 PM
Kreations By Khrys
gryffnn posted Mon, 12 May 2003 at 7:10 AM
Whatever were they thinking when they made Judy's eyes like that? The first work I did with Poser 5 was to make morphs for moving and resizing her eyes and adding code to automatically fit the eye objects from the head dials. My P5JudyMagic ended up with hundreds of morphs for all her head features, but the eyes make the biggest difference in her appearance. If I start with the Face Room instead of the morphs to create a character face, I use settings like EnsRedShirt's. Then I spawn a morph, give it a setting of lower than one, and adjust nose, chin, cheekbones, teeth, etc. with the P5JM morphs. I find Don even more useful than Judy and have a P5Magic pack for him close to done - but haven't had time for ANY Poser work until a major work deadline at month's end. Real life can be so unreasonable sometimes... I'm hopeful release of the Mac version of Poser 5 this summer will unleash some new energy on P5 character work - Elisa/gryffnn