Shayder opened this issue on May 11, 2003 ยท 15 posts
Shayder posted Sun, 11 May 2003 at 7:18 PM
Attached Link: http://www.jameswhittingham.com/video/quicktime.htm
This is my first 3d animation. I am currently finishing up a 10 month course in 3d. We use Maya 4.5. Please let me know if this sucks or what. This was a school project. Currently working on my final project. Thanks in advance!!Little_Dragon posted Wed, 14 May 2003 at 2:58 AM
Wow! Most impressive. A bit too videogame-ish for my own tastes, but a most impressive job nonetheless. The motion of the car landing on the roof was somewhat abrupt, and your city needs some civilian traffic to make it feel more alive, but otherwise I have no complaints. Inspired by scenes from Blade Runner and The Fifth Element, I assume?
Shayder posted Wed, 14 May 2003 at 12:48 PM
ficticious posted Sat, 17 May 2003 at 1:32 AM
best part: The very vrief scene inside the car engine.... its them details that make all the difference.
ablc posted Mon, 19 May 2003 at 5:06 AM
Very good ! REmind me both Blade runner and the 5th element. Lc
Anon posted Tue, 20 May 2003 at 8:40 AM
I was wondering if you studied your course at cgc australia?
Shayder posted Tue, 20 May 2003 at 12:17 PM
Thanks for the comments everyone. I am taking the course at New Media Campus in Regina, Saskatchewan, Canada. It is a private school with a 10 month course. It finishes at the end of June.
nemirc posted Tue, 20 May 2003 at 2:11 PM
Attached Link: Soto's Digital
Well.... this is a REPOST since last one didn't show up. Let's see if I can remember... The overall of the video feels too "gamelike" for my taste. The explosions and optics remind me of games such as Descent and Homeworld. Although those work nicely in a game it doesn't work that well for general computer graphics (unless that's the look you are after). Second. I'd like it to be a little faster. The cars move sort of slowly and if they are flying they should fly faster. That would certainly add more "speed feeling" and "cool factor". Remember the Coruscant chase in EP 2? That's what I mean. You say this is the intro for your reel? The video feels like a complete reel altogether (it's too long for an intro). The presentation is nice but it would work better if you put it on the beginning of the video. Only something to keep in mind: this video is focused on what exactly? That may help you to think on what to focus.nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Shayder posted Wed, 21 May 2003 at 2:57 PM
Thanks for your comments Nemirc, I agree with most of your sentiments, and I want to fix alot of what I percieve as weaknesses but the whole project was so heavy on my machine that tweaking it was a long and laborius process. Rendering times were horrendous and the thought of going back and working on this again..... shudder. It was my first project and I am proud of it despite the blemishes, a face only a mother could love. I am going to cut the whole thing down to about 45 seconds for the actual intro and then offer the whole thing as an extra on my DVD demo.
nemirc posted Wed, 21 May 2003 at 9:47 PM
There is a tool that comes very handy when working on animation, it's called PREVIZ.
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Shayder posted Wed, 21 May 2003 at 11:45 PM
Where were you six months ago when I started the project? I am currently doing a complete playblast, low poly, etc as part for my next project as part of the previsualization process. 8 months ago I never even heard of Maya, Previz? what the hell was that? I guess the school likes for us to take the hard road before they show us a better way. Sure helps you appreciate going through the previz process better than if we hadn't learned the hard way.
nemirc posted Thu, 22 May 2003 at 7:29 PM
Previz is the "digital storyboard". Anyone who animates uses a storyboard to set framing and general "look and feel". Previz comes handly when you have to check your timing. Even when you playblast an animation just to see "how it looks" you are using previz. Unless you just rendered the images using the "here goes nothing" motto :-) without even playblasting your anim once.
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
ablc posted Sat, 24 May 2003 at 6:11 AM
where can we find it ? Laurent
nemirc posted Sat, 24 May 2003 at 7:44 AM
window playblast [] in the Maya GUI
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Endomorth posted Mon, 02 June 2003 at 2:43 PM
hi i like it..it was fast energetic the siren gave it a feeling of urgency..... not my sort of stuff i like daft looking characters jumping around..but it was well put 2gether a question what package did you use to put it all 2gether..add the sound n stuff as im looking for info on putting anims 2gether with sound overlays and being able to record a speach soundtrack Dave