headgamer opened this issue on Jun 06, 2000 ยท 4 posts
headgamer posted Tue, 06 June 2000 at 1:21 PM
...so I am trying to creating a mirrored tunnel... basically a hollowed out, elongated rectangle with all sides textured with a mirrored shader. The camera perspective is just inside one end of the "tunnel". I want to place objects inside to have multiple reflections within the tunnel. However, even if I place a ton of lights inside the tunnel, everything looks dull, and reflections are crap. I understand that a mirror shader is gonna look basically black unless it has a lightsource and objects to reflect (well, black if you have a black working background...lol). But why would it look so dull when I have lights inside the tunnel? I am using a mirror shader that comes with Carrara I think, or maybe one of Clint's from his free shader pack - both of which should be good mirrors - but still it looks like crap. Any suggestions? I will try to place a pic up tonite (I am at work right now) to show you what I mean... HG...