Thorgrim opened this issue on May 16, 2003 ยท 6 posts
Thorgrim posted Fri, 16 May 2003 at 6:01 PM
The numbers for thighLength, feetDistance, and hipheight in the PZ2 files for walkdesigner how are they calculated. I'm asking this because I have some Poser characters that are not the same height as the standard. When I tryed one of them in Walk Designer it place him so his hips were too low to the ground so that his knees bend out when he tryed to walk. Thanks, Thorgrim
mickmca posted Sat, 17 May 2003 at 6:33 AM
Did you try switching to your cr2 with the Figure Type button (lower left corner of WD)? P5 doesn't calculate this stuff very accurately, I suspect, because I can get knee twitches on demand from just about any character. But I've made reasonably accurate walks for Ginger and Minnie by using their cr2's. M
Little_Dragon posted Sat, 17 May 2003 at 6:43 AM
It also helps to create custom walk cycle poses for characters with unusual proportions. If you dump them in the Walk Designer folder, they'll show up in the Walk Designer as new blend settings, and you can use them instead of Poser's defaults.
Thorgrim posted Sat, 17 May 2003 at 12:33 PM
uli_k posted Wed, 21 May 2003 at 3:03 PM
Here are more attributes for the DAZ family: Victoria 2 feetDistance 0.042183 hipHeight 0.393000 Victoria 3 Sr1 feetDistance 0.042000 hipHeight 0.393000 Vicki P4 feetDistance 0.043000 hipHeight 0.396901 Michael feetDistance 0.054000 hipHeight 0.399000 Michael Map feetDistance 0.054000 hipHeight 0.399000 Michael 2 feetDistance 0.054000 hipHeight 0.399000 Michael 2 p4 feetDistance 0.045139 hipHeight 0.405495 V3 BLANK Sr1 feetDistance 0.042000 hipHeight 0.393000 Vicki 2 P4 feetDistance 0.043000 hipHeight 0.396901 Vicki 3 to Vicki 2 Sr1 feetDistance 0.042183 hipHeight 0.393000
Thorgrim posted Fri, 23 May 2003 at 1:11 AM
Wow! Thanks uli_k, this is great I will give these try.