Forum: Vue


Subject: straight horizon line

pisaacs opened this issue on May 16, 2003 ยท 13 posts


pisaacs posted Fri, 16 May 2003 at 10:03 PM

Is there any way in Vue to curve the horizon line. I've tried lowering the focal length of the camera all the way down but that seems to have no effect. Kind of unrealistic to have it so straight.


gebe posted Sat, 17 May 2003 at 3:14 AM

Horozon lines are not curved in nature either If you want a "curved" horizon line, add terrains in the very farth.


pisaacs posted Sat, 17 May 2003 at 6:51 AM

Isn't the earth round? And at any rate there might be expressive/symbolic reasons for wanting it curved if the horizon runs the whole length of the pic. Adding a piece of land in the far distance would be too hard to manipulate to get the exact effect.


gebe posted Sat, 17 May 2003 at 7:04 AM

Use a sphere.


pisaacs posted Sat, 17 May 2003 at 9:22 AM

I got a big enough sphere, flattened it out making it more or less 2d, but no matter how I played with it's color and texture it darkened the water near the horizon messing up the effect. (I'm still working on altering the sphere's effect with transparency settings.) But in terms of the form alone the alteration in the flatness of the horizon certainly improved my image.


pisaacs posted Sat, 17 May 2003 at 11:59 AM

Got rid of the darkend water using a combination of transparency and reflection settings. So thanks.


wabe posted Sat, 17 May 2003 at 1:17 PM Online Now!

Only being curious. Is there any 3D software which can curve the horizon?

One day your ship comes in - but you're at the airport.


pmermino posted Sat, 17 May 2003 at 3:39 PM

Hi there, Yes you can curve the horizon... You must use a panoramic view: I my example : 120 deg Position of the camera : 120, -100, 100 Point the camera a little to the ground and ... bingo Cheers Patrick

pisaacs posted Sat, 17 May 2003 at 3:45 PM

Wow, thanks. That certainly looks curved! I'll have to try that.


hein posted Sun, 18 May 2003 at 1:23 AM

Use a cilinder, thickness=0 , make it large enough (2000 or better) and tilt it a few degrees, that way you'll have no darkening near the edges and no distortion from camera angles etc.

pisaacs posted Mon, 19 May 2003 at 5:24 AM

Maybe I did this wrong. In TrueSpace I made a cylinder: x=12, y=12, z=0.01. Then imported it into Vue and greatly enlarged it. Still was darker at the horizon. (I did not tilt as I didn't understand the point of doing so since it still would be a flat disk blocking the light.) Then I played with reflection and transparency to ge this result; not perfect but I also like the slight area of lightness in the water at the horizon. But if I wanted plain clear horizon line without that area of brightness...I couldn't do it.

gebe posted Mon, 19 May 2003 at 5:28 AM

Take off Fog and Haze:-)


pisaacs posted Mon, 19 May 2003 at 5:12 PM

Gebe: That didn't help because the fog and haze work to meld the cylinder with the water; w/o them it looks like a distant island. I'll try working more with the texture of the cylinder.