Forum: Poser - OFFICIAL


Subject: Grouping tool problems again

Rorschach opened this issue on Jun 07, 2000 ยท 11 posts


Rorschach posted Wed, 07 June 2000 at 2:49 PM

Hi, it's been a long time. After patching all the troubles using the grouping tool dissapeared, but now I find this.I'm working on a Colossus model DL from the 3DCC. In order to create the costume I'm using the tool to create new groups (uniform 1, 2, etc) and assign a new material (Uniform). I save the figure and when I reload it, the group from the hip has dissapeared. The other groups are still in place, only the hip one is missing. I've even tried creating a new material (Uniform2) just for the hip group, but although the new material exist in the reloaded figure, the hip group is again missing. It doesn't matter if I save the figure to the HD in pz3 format or to the character library, the same thing keeps happening. Any help, PLEASE? (I'm fed up of grouping the crotch area over and over) (I don't think this pic should have a "nudity" warning, do you? ;-) ) Rorschach

CharlieBrown posted Wed, 07 June 2000 at 2:52 PM

I don't know what the problem, but maybe the Create Perspective UV trick might help - you'd have to use a texture instead of just changing materials, but still, this could fix the problem. I think.


bloodsong posted Wed, 07 June 2000 at 5:04 PM

heya; i'd suspect something is up with the genitalia switch and that mess. being as the male hip has alternate geometries depending on whether genitals are on or off, it probably can't remember your custom hip settings you're trying to save. i think there's a no-gen-switch male figure at the 3dcc, specifically for creating super heros who don't have problems like this.


Rorschach posted Wed, 07 June 2000 at 5:59 PM

That makes sense, bloodsong, in a computer ilogic way. Anyway I spawned a bending prop, not the perfect solution. I'll try what you say. Thank you both for the advice. Rorschach


bloodsong posted Thu, 08 June 2000 at 4:55 PM

umm... what IS a bending prop, anyhow? :)


Rorschach posted Fri, 09 June 2000 at 10:37 AM

I meant a prop parented to the hip with the "bend" button on. I spawned it from the selcted group, and the saclid it a little more. Having almost the same geometry it bends quite fine. Not flawless, but a temporary solution after all. Rorschach


Rorschach posted Fri, 09 June 2000 at 10:37 AM

I meant a prop parented to the hip with the "bend" button on. I spawned it from the selcted group, and the scaled it a little bigger. Having almost the same geometry it bends quite fine. Not flawless, but a temporary solution after all. Rorschach


bloodsong posted Fri, 09 June 2000 at 4:41 PM

um... i dont recall seeing a bend property for props. i know where it is for body parts, and i know there is a universal bending you can turn on and off, but...?


Rorschach posted Fri, 09 June 2000 at 11:15 PM

When you parent a prop to a body part, in the window for selecting the part, there's a switch to allow "inherit bends of parent". For some clothing props it's a good solution (for instance, a bra), although most of the times a clothing character is required. Where's that universal bending switch? Rorschach


bloodsong posted Sat, 10 June 2000 at 5:13 PM

heyas; OH! yeah, i've heard of that. i thought that meant the prop, you know, got rotated to match the current rotations of what you were parenting it to. does it actually make the prop bend? gotta check that out... the universal bending switch is... in one of the menu's somewhere. it really isn't good for much. it turns off bending for everything in your scene, and thus makes all your figures break apart at the seams.


Rorschach posted Sun, 11 June 2000 at 9:48 AM

The prop gets the deformations of the joint parameters of the parent part. To match te rotations, position, etc, you need a smart prop. That universal business doesn't sound very useful. Rorschach