Pistola opened this issue on May 18, 2003 ยท 4 posts
Pistola posted Sun, 18 May 2003 at 10:21 PM
GAH! The one thing, above any other, that drives me nuts about Carrara is that the transparent textures I use in it, in short, aren't. At absolute most, they're slightly less opaque at 100% than at nothing, but that's rare and in fact stuff seems to be not only not getting any less solid, but actually glowing, when I use procedurals. Is there some stupid function that I left on and overlooked that is doing this? Is there any way around it? I'd kinda like to be able to use Carrara's better renderer and effects, rather than an increasingly ratty copy of Ray Dream (which can take more than two days to render a minute of movie), but transparency is unfortunately a rather important thing in a lot of the renders I do and if it just permanently sucks I might as well toss my copy in the trash...
MarkBremmer posted Sun, 18 May 2003 at 11:40 PM
Pistola posted Mon, 19 May 2003 at 12:05 AM
I think I got it... thanks. Kinda sucks, but at least it should be workable now...
Hoofdcommissaris posted Mon, 19 May 2003 at 5:09 AM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=404068&Start=1&Artist=Hoofdcommissaris&ByArtist=Yes
This used to drive me nuts too. Found it out by using the preset transparent materials. BTW, now you have transparent stuff (you can always combine color and another function in the transparancy channel if stuff is too transparent) you might encounter something strange when rendering caustics. That resulted in the next large question and explanation marks above my head: strange 'cloudy' stuff in transparent areas. Crank up the 'filter' value in the Caustics part of the render. Attached link is wild transparant stuff that illustrates the possibillity to make something rather nice looking...