MegaJar opened this issue on May 19, 2003 ยท 15 posts
MegaJar posted Mon, 19 May 2003 at 4:40 PM
MegaJar posted Mon, 19 May 2003 at 4:46 PM
MegaJar posted Mon, 19 May 2003 at 4:50 PM
MegaJar posted Mon, 19 May 2003 at 4:53 PM
lynnJonathan posted Mon, 19 May 2003 at 5:48 PM
Attached Link: http://iso.power.ne.jp/Judypro.htm
The blue sash should probly be a seperate body part(parts). The jewels could be seperate with bending off and then the sash would not be effected by the hip or thighs. The second one is tougher. ISOP has some dresses that I found work better. Its a different set up. No thighs. Just the "hip" body part with dummy thighbones that effect the hip. Causes better bending in the dress. You should have a look at it from the link.MegaJar posted Mon, 19 May 2003 at 5:57 PM
Thanx for the link; but I don't think you understand my first problem. I wasn't concerned so much about the SASH being affected. It's the jewels that hold up the sash which I can't get to bend correctly. I thought I explained it pretty thoroughly; see how, in the first shot of the jewels, how they get all warped out of shape in the top half, and don't move at all in the bottom? I'm trying to find a way to get them to move and rotate, but not stretch out of shape.
MegaJar posted Mon, 19 May 2003 at 6:02 PM
Also, the ISOP dress seems to have been made for P5's Judy; Zelda is made from Vicky 2, so I doubt they'd be compatible :-(
lynnJonathan posted Mon, 19 May 2003 at 7:04 PM
I was thinking jewels would not bend. But i still think if they where seperate with there own center of rotation it would be better. There centers should be right around the area that they meat with the belt. (like in real life) I would even make the belt a seperate part with bending off as well. (like in real life) As far as the ISOP dress being compatable. Its just an example of a different way to set-up a dress. He made the dress for Vicky but its not on his site any more. You should check out how the dress is set-up. The set up can work with a dress for vicky, judy, posette, or who ever. Its just a better way of boneing a dress. In your first post you asked for comments/suggestions. These are just my opinions.
lynnJonathan posted Mon, 19 May 2003 at 7:20 PM
EsnRedshirt posted Mon, 19 May 2003 at 9:10 PM
Easy to do for Poser 5, though- put the jewels in the "rigid decorated" group in the cloth room... though I guess you want to keep it a figure for Poser 4 compatability.
MegaJar posted Tue, 20 May 2003 at 12:15 AM
lynnJonathan: That's exactly what I've been saying! The jewels ARE separate from the belt, and they should rotate about the point where they meet the belt. But I can't get them to actually do that, at least not without also deforming their shape. As for the dress, that looks pretty much like what I already have. Do you see, in the far right picture, the woman is bending her thigh forward? See how the entire right side of the dress ALSO bends forward, following her leg? That's not how a real dress would move! In real life, as the leg bends upward, it pushes against the FRONT of the dress, causing it to also bend upward; but the BACK of the dress is NOT affected, and should continue to hang straight down. Likewise, if the woman bent her leg backward, it would push up against the BACK of the dress, which would also bend up and back; but the FRONT of the dress would not change its shape. EsnRedshirt: I don't have Poser 5 :-(
Cyhiraeth posted Tue, 20 May 2003 at 2:52 AM
Looking great, Megajar. Wish I knew how to help with your "draping" problem. I do see what you mean though. The ISOP dress looks good, but it also is a closer fitting dress and so would behave differently in draping. Zelda's dress is a bit fuller and has more "folds".
cruzan posted Tue, 20 May 2003 at 2:04 PM
Where is the rotation point on the jewels? I had a similar problem with a character and using the joint editor I moved the actual rotation point to top of item and then moved the line in which it should move when rotated. (dr. geep tutorial on this which I followed to the tee!)
MegaJar posted Tue, 20 May 2003 at 4:17 PM
The rotation center...ya know, that sounds like it could be just what I need! Thanx! :-) But, what do you mean "moved the line in which it should move when rotated"?
cruzan posted Wed, 21 May 2003 at 6:36 AM
well when item is selected - you get one cross which is green and one that is red. I had something that I needed to bend forward only on its own so I put the green cross at very edge on lower part of item where it needed to rotate from then moved the red cross out to create a line of rotation. Not sure of the words to describe but is one of dr. geeps tutorials here regarding props. I just followed his instrucs to tee and it worked perfectly.