MadDog31 opened this issue on May 20, 2003 ยท 4 posts
MadDog31 posted Tue, 20 May 2003 at 5:14 PM
MD
Rayraz posted Wed, 21 May 2003 at 2:49 AM
A nice trick to make the right color is to make a new image in your 2D-editor just with the colors you'd like to see on the bricks. You can just pick the colors you want with a standard color-picking tool, take a brush and paint. The brightness doesn't matter, the only important things are the hue and the saturation. Then you copy this colormap and paste it as a new layer over the original brick-texture and you set the colormap-layer to color mode (you could also make 2 colormap layers with seperate modes for hue and saturation). You can play with the settings for the right color-transfer to your original brick-texture. If neccesary you can make a mask for extra color-blending flexibility. Then you save this newly colored texture and open it in Bryce.
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pidjy posted Wed, 21 May 2003 at 4:20 AM
MadDog31 posted Wed, 21 May 2003 at 8:49 AM
Thank you very much to Rayraz and Pidjy for the tips. I'm going to re-read them later once oxygen sifts to my brain (it's still the morning...hehe.) But those are great pointers. I'm currently switching projects BUT I'm using this technique as practice...I figured I could practice on another sample scene before I do higher-detail stuff on the real scene I want to do. MD