shadowdragonlord opened this issue on May 21, 2003 ยท 13 posts
shadowdragonlord posted Wed, 21 May 2003 at 3:48 PM
SAMS3D posted Wed, 21 May 2003 at 4:21 PM
This is so cool...Sharen
Doublecrash posted Wed, 21 May 2003 at 7:03 PM
Hm, SDL, why use brick textures? This one is quite different, and it looks cool. [Random mapping?] We've seen thousands of brick bridges, so (just my 2 eurocents), when you have one cool tex that is also original, why discard it? By the way, I'll discard (for the same reasons) the water tex. Stefano
shadowdragonlord posted Wed, 21 May 2003 at 8:48 PM
Well then, I'll keep the stone material! (bows) I use it in maybe 90% of my scene, somewhere. It's one of the old porn-based (on random) 3-channel mats! The other two channels are procedural, of course. Sometimes I'll slope orient it or whatever, and then just tweak the colors until it matches the mood I'm searching for. This is all Bryce 4... (bored at work)
TheBryster posted Wed, 21 May 2003 at 8:48 PM
Unusual...interesting...almost Myst-like....and I like....
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tresamie posted Wed, 21 May 2003 at 9:18 PM
You could use talons to hold the light globes to the poles. Tres
Fractals will always amaze me!
DreamWarrior posted Wed, 21 May 2003 at 10:21 PM
I think it's cool! I like the mat as well.
shadowdragonlord posted Thu, 22 May 2003 at 12:57 AM
Aye, Tres, talons rule! I think I'll do that. Thank you!
bikermouse posted Thu, 22 May 2003 at 1:32 AM
I like it!
alvinylaya posted Thu, 22 May 2003 at 1:38 AM
Yeah man, I like that texture on the bridge, I don't really know how bricks will look here, It would be nice to see also. Lookin great!
Rayraz posted Thu, 22 May 2003 at 5:36 AM
I suggest you keep the bridges current texture. It looks way to cool to trow away.
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Kate posted Thu, 22 May 2003 at 7:09 AM
its neat, but add more 'arms' to it..they look great
shadowdragonlord posted Thu, 22 May 2003 at 9:23 AM
Aye, thank you for you rimput, my friends!