alvinylaya opened this issue on May 21, 2003 ยท 27 posts
alvinylaya posted Wed, 21 May 2003 at 9:10 PM
shadowdragonlord posted Wed, 21 May 2003 at 9:21 PM
Hmmm.... do you think you could post a screenshot of the water material? Might help... Also, is this a water plane, a slab, or a terrain water? If a terrain, is it set to solid? Just some questions... (bows)
Aldaron posted Wed, 21 May 2003 at 9:50 PM
Aldaron posted Wed, 21 May 2003 at 11:12 PM
One important note, if you don't make this so one cube and terrain cover the entire field of view and instead decide to go with tiling terrains (you'll have to copy each g2h of the terrain to the corresponding cube of water) make sure that when you have everything in place select all the cubes of water, make them positive then group them. Otherwise you'll get these nasty grids making it look like the water is actually cubes instead of all one body of water.
Zhann posted Thu, 22 May 2003 at 12:48 AM
Thanks for the info
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alvinylaya posted Thu, 22 May 2003 at 1:32 AM
Wow, that's an awesome technique. Thanks much, now lemme try it. hehehe.
TheWanderer posted Thu, 22 May 2003 at 4:22 AM
G2H?
Rayraz posted Thu, 22 May 2003 at 5:45 AM
greyscale to height. The displacement method used by the Terrain Editor
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TheBryster posted Thu, 22 May 2003 at 6:34 AM
When you create an infinite water plain, you can select 'Volume' via a little v beneath the create pallette. This creates a water plain that you can control the depth of the water with......
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Aldaron posted Thu, 22 May 2003 at 7:44 AM
Bryster that's true but the water is a uniform transparency and color. It doesn't work the way it's supposed to. As the water gets shallower it should get clearer which the way I posted above helps acheive.
Incarnadine posted Thu, 22 May 2003 at 11:57 AM
I have an idea I want to try tonight when i get home, will post then whether success or not.
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TheBryster posted Thu, 22 May 2003 at 2:34 PM
Aldaron: I think some of the Bryce Water presets allow for this...........
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And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
scotttucker3d posted Thu, 22 May 2003 at 3:07 PM
I was up late last night cracking this nut and I have a solution using volume color, altitude, and a volumetric slab. A cube could also be used if the camera is in tight and you don't see the edges of the cube but I chose a slab because it is an infinite volume - kinda like the ocean ; ) First of all you were on the right track using the altitude color, but you need to use it in the water - here's how. I'm going to upload a series of jpegs to explain it so hang on. -Scott
scotttucker3d posted Thu, 22 May 2003 at 3:09 PM
scotttucker3d posted Thu, 22 May 2003 at 3:13 PM
scotttucker3d posted Thu, 22 May 2003 at 3:16 PM
scotttucker3d posted Thu, 22 May 2003 at 3:24 PM
scotttucker3d posted Thu, 22 May 2003 at 3:30 PM
Aldaron posted Thu, 22 May 2003 at 3:39 PM
That works much better than my solution, I'm going to try it now.
scotttucker3d posted Thu, 22 May 2003 at 4:32 PM
Go for it. Your solution was very creative Aldaron - mine's just easier to apply generically. I'd love to see a test image. Scott
Doublecrash posted Thu, 22 May 2003 at 4:55 PM
Scott, that's great! I saved this page for future reference. Thanx!
Aldaron posted Thu, 22 May 2003 at 5:20 PM
shadowdragonlord posted Thu, 22 May 2003 at 8:22 PM
Wondeful work, Scott! I've always wondered how to mate the Altitude Blend with the DTE filters, and there it is! Thanks for the tips, everyone...
Incarnadine posted Thu, 22 May 2003 at 9:37 PM
LOL, I was just going to do exactly this (finally got home - it's 22:33 here). Thanks for confirming my hunch! (and saving me a bunch of work even if you didn't know about it!)
Pass no temptation lightly by, for one never knows when it may pass again!
Aldaron posted Thu, 22 May 2003 at 9:44 PM
scotttucker3d posted Fri, 23 May 2003 at 1:19 AM
Awesome! Glad everyone is having fun with it. Yeah it does take tweaking the altitude in the DTE but the results are sure worth it. Also you can paint in some terrain details in the pools and they will look like reefs below. Have fun! Scott
alvinylaya posted Fri, 23 May 2003 at 2:37 AM
Gee thanks guys!!! These are brilliant ideas!!!