Wynter opened this issue on Jun 08, 2000 ยท 5 posts
Wynter posted Thu, 08 June 2000 at 11:43 PM
LoboUK posted Fri, 09 June 2000 at 3:44 AM
The first option simply uses the correct bodypart names (lThigh, lShin etc) instead of figure1_1 (or whatever). This is particularly useful if you've created an item of clothing and want to save the OBJ file with the correct P4 names in place. Use exact... means exactly that, it will use the exact names without spaces. Include Figure names... what this does is give you the figure name. So, if you rename one female figure Wilma, and another Jane, the names that show up (in something like Bryce) are Wilma_1, Wilma_2 etc for the various bodyparts. Include existing groups... I don't know, this isn't something I've used. Weld body part Seams... this welds the parts together so, instead of several parts making up the mesh, it welds everything into one part. As Morph Target.... again, not something I've used, but I guess it exports a morph target. Hope this helps Paul
JerryLee posted Fri, 09 June 2000 at 3:46 AM
well dont ask me what it all is...lol..what I can tell u is if u want to make a morph for a body part export with the option 'As Morph Target' select..prurdy obvious huh? ;) For export to Bryce I use 'Include figure names in polygon groups'and 'weld body part seams'..for clothing I suggest u use only the first option. Not much of an explanation but it gets the job done ;) -Jerry-
bloodsong posted Fri, 09 June 2000 at 7:18 AM
heya; i posted a message a while back that explains all the options, and how they interact... it was called... um... 'obj export explained' or something. search for 'obj export,' you should find it. :)
Wynter posted Fri, 09 June 2000 at 8:16 AM
Thanks for the help from all of you. I will go look for that message, bloodsong.