Treewarden opened this issue on May 22, 2003 ยท 6 posts
Treewarden posted Thu, 22 May 2003 at 8:33 AM
This came out of an earlier post, but just in case this would help anyone else. I was trying to make a terrain that makes it far enough from the camera to be of use for big or high angle shots. I took Hmann's 3d worlds and started with one subdivided ground plane. I kept inserting them and offsetting (by 690 at first then 1380) until I had a 4x4 grid (16 ground planes). Every time I imported a new one and got it propery offset, I adjusted the dials to make each look different. I also rotated a few on y axis. Then I put in one more and set it to scale 5000. Finally, I added a simple ground plane, (it has no morphs), and set it's scale to epic (10000 I think) and this produced a fantastic landscape that goes far, far out from the center of the scene. I imported the sky dome and set it to 8000 scale I think. The only problem now is I think I need a skydome texture thats so big it would never be possible. Is there a way to use background or something to get around this? Or should I just be thankful with a solid blue sky?