Forum: Poser - OFFICIAL


Subject: Eye Problems

Makobyte opened this issue on May 22, 2003 ยท 7 posts


Makobyte posted Thu, 22 May 2003 at 9:00 AM

Attached Link: Shyla

Can someone please tell me what is wrong with this picture? I am trying to create a female elf, according to most of what I read the elves have almond shaped eyes that are slanted up around 15 degrees off level.

My problem is she always looks like she is either cross-eyed or stoned.

What can I do to fix this problem?

Any assistance would be greatly apprecieted.

Mako.


geoegress posted Thu, 22 May 2003 at 9:11 AM

she's not looking at the camera- see the whites of her eyes- tilt her head a bit back and rotate right and adjust the eyes to point at the camera


Makobyte posted Thu, 22 May 2003 at 9:28 AM

Thank you for your quick response georgress. My actual intention was to have her looking beyond the camera, not straight at it. If there is no way to fix it so she can look beyond the camera and still not look stoned, then I guess she will have to look at the camera. How do I have her look at the camera. I am not familiar with the 'point to' command. I tried moving the eyes individually, but that proved to be a disaster. Again any assistance would be greatly apprecieted. Mako.


Berserga posted Thu, 22 May 2003 at 10:03 AM

A mistake many people make is thinking that the eyes will be in the right position if the dial numbers are the same. at some angles this works fine, at others you need to move one eye or the other until it looks right to you. If that doesn't help, sometimes you may actually have to physically move the eyeball to get it properly centered in the new eye shape. (X,Y,Z tran dials) Hope this helps. Poser is both an art and a science :D


TrekkieGrrrl posted Thu, 22 May 2003 at 10:11 AM

The easiest way of pointing the eyes at the camera is by using the Point At command. Select each eye, select Point At and choose Main Camera (or whatever camera you're using) as the target. There. Your character looks at the camera. A better way is to have a prop, for instance a Poser cube and use THAT as the thing the eyes point at. The benefit being that you can move this BEHIND the camera and have the character look at it still.

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EnglishBob posted Thu, 22 May 2003 at 11:12 AM

She IS cross-eyed, and I suspect this is to do with the big changes you've made to her eye shape. As Berserga says, her eyeballs will need to be moved so that they're still central behind the openings.


Makobyte posted Thu, 22 May 2003 at 12:00 PM

Thank you! A lot of good recommendations here. (As well as how to use the "Point To" command) :-) I was under the impression that the eyes were in synch if the numbers were the same, apperantly I was mistaken. I will look into this with much more detail. I figured the eyes would look somewhat strange with the slant, maybe a less radical slant would help out as well. You are correct, Poser is not just a art, but also a science. In some cases a obsession. :-P Again Thank you! Mako.