maclean opened this issue on May 22, 2003 ยท 14 posts
maclean posted Thu, 22 May 2003 at 7:03 PM
I'm making some textures for a room pack and need some info. I have the windows and doors mapped and I'm applying texs of 1024 (width), which gives very good quality. But, to get the same quality on the walls, I need to use at least 2048 (width). So, I made 6 wallpapers today, saved them out of photoshop as jpegs at compression=8, and they total just under 3 megs. These are just trials and I would do the final ones using PS 'save for web', which I find to be the best. What I want to know is, does anyone has good advice on compression values? And when does hi-rez become overkill? To me, 2048 isn't that big. But if I add 20 texs, we're talking a fair amount of space in the end. I'm not going to lower the map size, but I'd be interested in any free or cheap ways of doing it better. TIA mac