praxis22 opened this issue on May 25, 2003 ยท 19 posts
praxis22 posted Sun, 25 May 2003 at 3:12 PM
Attached Link: http://developer.nvidia.com/view.asp?IO=IO_TTVol_01
200 of them, go for it.. later jbLittle_Dragon posted Sun, 25 May 2003 at 3:25 PM
Thank you for pointing these out. Wow, a 107MB download! This might take a few minutes ....
Penguinisto posted Sun, 25 May 2003 at 3:35 PM
Hrm - took 26 minutes here. Next time I'll snag a dload this size from work - the OC-12 there should suck it down in less then two minutes :) /P
hauksdottir posted Sun, 25 May 2003 at 5:29 PM
Gee! That is similar to the 300+MB download of a tiff map of Venus. Speaking of planets, I need to go find space for a download.
Little_Dragon posted Sun, 25 May 2003 at 5:40 PM
Only took me about 26 minutes, also. I love my cable connection. When it's working, anyway.
Those tiling terrain textures look nice.
Take note, everyone. These textures are in .dds (DirectX) format, so also download the Photoshop plugin and .dll files from Nvidia so you can read them in PS or PSP.
dialyn posted Sun, 25 May 2003 at 5:46 PM
Thanks...I deleted the whole thing because I didn't know if I could open it. Too many formats, so little time.
Penguinisto posted Sun, 25 May 2003 at 6:51 PM
bleah... time to run 'em through conversion on the laptop into .jpg... /P
EricofSD posted Sun, 25 May 2003 at 7:17 PM
Did you read the EULA? You can only use the textures for 3 years. Never heard of such a thing. I have enough problems trying to figure out if something is commercial or not, now I have to mark the renders for a 3 year destruction period? Booger on that.
dialyn posted Sun, 25 May 2003 at 7:23 PM
Three years?? Do they have a self-destruct sequence on the textures???? Them and Anne Marie.
EricofSD posted Sun, 25 May 2003 at 7:27 PM
Dialyn, no, but after 3 years all your renders fade out like the photos on Back to the Future.
dialyn posted Sun, 25 May 2003 at 7:37 PM
It would be odd if only the parts of the pictures made with the textures and faded and the rest remained the same. In three years, I doubt if I'll remember which textures were which on any given graphic. They have a great optimisim. And I hope by then I have better things to do than dig around in old graphics while I read up on texture EULAs!
Penguinisto posted Sun, 25 May 2003 at 8:29 PM
LOL! On that note, nevermind... I still have a veritable mountain of old royalty-free Unreal Tournament textures laying about the place that I can use. :)
EsnRedshirt posted Sun, 25 May 2003 at 10:35 PM
Mmm, 15 minutes. I have a large pipe. Hehe, I love DSL, I don't have to share it with the rest of the neighborhood (unlike cable).
hauksdottir posted Sun, 25 May 2003 at 11:06 PM
3 years? Hmm... look at Vicky1 out-of-the-box. DAZ could have put such a time limit on the use of their model, but instead chose to make her obsolete through marketing savvy and improvements to the mesh. Nvidia should hope that in 3 years' time their textures and texture production engine are so greatly improved that no one will want to use old flat textures anymore. Thank you for letting me know about the PhotoShop plugin and conversion. If I download them (still looking for that much space), I'll need space to open and convert them, too. All in all, though, it is still a generous offering. Carolly
artbyphil posted Mon, 26 May 2003 at 8:20 AM
Seems it will take me 12 hours to get these, shame they are not split up into smaller downloads.
pakled posted Mon, 26 May 2003 at 11:45 AM
I could do it at work, but I think the Internet Cops (yup, we have some) would be at my desk in an instant..;) So they're not even jpg's..I have so many sites down for jpeg textures, I can manage..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Kelderek posted Wed, 28 May 2003 at 1:07 PM
How do you decompress these if you don't have PhotoShop? I only have PaintShop Pro...
MachineClaw posted Wed, 28 May 2003 at 2:17 PM
Paintshop pro will use the Photoshop plugin. or you can get the viewer/decompresser application and use that I think.
Kelderek posted Wed, 28 May 2003 at 4:36 PM
Yep, the Photoshop plugin worked fine in PaintShop Pro, thanks :-)