Forum: Carrara


Subject: Anything Grows as a particle generator

marcq opened this issue on May 26, 2003 ยท 3 posts


marcq posted Mon, 26 May 2003 at 10:34 AM

I recently posted a picture of a dryad in the four seasons and found Anything Grows to be very useful beyond just the grass and flower use.

For instance in the attached picture, the petals in her hand (can't see too well in this angle but it is a little mound) as well as the ones falling from her hand in front of her use Digital Carver Guild's anything grows with invisible stalks/base to place the petals.

In another scene, I use AGr to place fall leaves on terrains.

I tried to use Agr to make sort of a lumpy snow look using little half-dome objects. Turns out to be the perfect technique for modeling cauliflower if anyone has a pressing need for that ;-)

I didn't use it in the pic but earlier tried a swoop of petals coming from behind the dryad where I used the AGr width shader to make the more distant one smaller for a nice depth effect. I use the width shader in the flower and grass behind the dryad to provide some depth.

Also found Anything Grooves useful for the snow in the winter scene where I could use the wave shaders to get some snow banks.

Anyway, I found Anything grows to be much easier to control than the particle generator and you can use it to place any type of object. For static images (which is all I do), it is much nicer. Heres to the AGr particle generator ;-)

Marc