Forum: Poser Technical


Subject: Make a one-sided object two-sided?

wadams9 opened this issue on May 31, 2003 ยท 8 posts


wadams9 posted Sat, 31 May 2003 at 5:38 PM

Is there a fast and easy way -- or any way, come to think of it -- to make a one-sided object two-sided? Say I've made something by subtracting stuff from a closed mesh. Now you can see inside, and that inside is invisible to Poser. Okay, I realized it will render okay, with the inside taking the color of the outside, but I'd love to be able to assign a different color to the lining. Something to do with normals, he asked cluelessly?


SAMS3D posted Sun, 01 June 2003 at 4:58 AM

You can choose that side in UV mapper and then invert it. Sharen


wadams9 posted Sun, 01 June 2003 at 5:02 AM

Thanks, Sharen. I'll try it and post back if I run into problems.


maclean posted Sun, 01 June 2003 at 10:08 AM

Get 'two-face' (I think it's called) by Maz in Freestuff utilities. It makes anything double-sided. mac


wadams9 posted Sun, 01 June 2003 at 3:04 PM

Thanks, Mac, I found it. Two good solutions!


maclean posted Sun, 01 June 2003 at 9:17 PM

No problem. Just remember, making things double-sided also doubles the file size, but it's usually worth it. I hate single-sided objects. amac


Treewarden posted Thu, 12 June 2003 at 11:10 AM

I read this post and tried it out, and it works fine for poser 4, but not at all in poser 5. After exporting from the UV mapper pro to poser 5, I get to see both sides of the mesh, 1/2 the front and 1/2 the back with a diagonal separating the two. Utterly useless. I was hoping to deal with inside out woes coming from raydream 5. I cannot boolean or duplicate with symetry because this inverts polygons for poser 4 or 5.


_dodger posted Sun, 15 June 2003 at 6:15 AM

Pure poser/UVMapper solution: Load object in Poser, selecting invert normals (or flip normals, whatever) Export object again Load inverted object in UVMapper Assign materials Load both in Poser Export both as a single OBJect. Of course, it will be two sided but will not have thickness. I get thickness in 3SDMax like so: Select object to make double-sided with thickness Clone it (from the edit menu so it doesn't move) Apply a Normal modifier with flip normals Select object that represents the side you want to thicken towards (i.e., if you have armour that you sculpted and want to thicken out from the surface, select the outward-normalled mesh/polymesh, which will be the original not the clone). Go to poly sub-object mode Select all polys Add a face extrude modifier and adjust thickness to taste without selecting or deselecting anything, hit 'detach'. This will seperate the vertexes at the 'edge' you just created so that the thickness will not try to smooth out. Caravaggio, you should be able to fix your problem by importing it to Poser (at least 4 anyway) and re-exporting it. Use 'Make polygon normals consistent' when you import. Of course, this will also reduce your OBJ float precision to 6 as per Poser's internal standard. If yuou use 8 or 10 this will be a reduction in vertex precision.