ChelseyBelsey opened this issue on Jun 01, 2003 ยท 8 posts
ChelseyBelsey posted Sun, 01 June 2003 at 11:33 PM
I'm trying to understand how to make high quality textures. I run Poser4 on a Mac with PhotoShop 6 and 7 (go me!). using the basic texture maps given to me on the CD makes bad quality textures. When I stretch the image, it gets bad as well. So how do you, good texture makers, do it? I've looked for tutorials on it, and they're not that great. Look in my gallery at Electric Grasslander, one of my attempts at doing a "good quality" texture. Not good huh? Oh and, how do you get such great body art on the textures (other than pasting it on) them? Thanks for any help you can give me! :)
Nance posted Mon, 02 June 2003 at 12:49 AM
ouch! Painful font size. Most high quality skin TMaps are 2000x2000 pixels or larger. This is much larger than the default maps and templates that came with Poser. You have to create it large to start with. Stretching a small map will make no difference -- you will just be expanding the same lo-rez details over a greater area.
Ajax posted Mon, 02 June 2003 at 1:02 AM
The most realistic texture maps are made using digital photos of the skin of a real live model. You need a lot of photos of the various different bits of the same person from all different angles. Syyd Raven has a whole forum dedicated to the subject over at www.runtimedna.com. I'd start there. I know there are also some for-sale tutes on photo based texture making here in the marketplace.
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ChelseyBelsey posted Mon, 02 June 2003 at 3:41 PM
So basically in Photoshop I'd use Image Size... and just make the texture palette larger for better texture quality?
Nance posted Mon, 02 June 2003 at 6:15 PM
I don't use Photoshop, but that sounds right. i.e. Make the template large FIRST, then create your texture map at this enlarged size -- as opposed to trying to enlarge the whole map after you are done applying the details.
ChelseyBelsey posted Mon, 02 June 2003 at 8:00 PM
I did that for a new texture, and it seems to look blocky in Poser4. Hmmm... sigh Maybe it's a hint lol. O.o;
Ajax posted Mon, 02 June 2003 at 9:02 PM
Pretty much any texture will look blocky in the preview window, prior to render. Does it still look blocky when you render?
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ChelseyBelsey posted Mon, 02 June 2003 at 10:28 PM
Attached Link: http://www31.brinkster.com/cgahran/Ivy.jpg
Hm... Well I'm using a gradient in PS6/7 for the texture (light green going to dark green) and it doesn't look as smooth as I thought it would be. It does look blocky after Rendering, but not that bad. Also, for the P4 female texture, when I make her eyebrows and lips, they **smear** when I load the texture on the figure. I have no idea how to stop this **smearing** from occuring. Any more thoughts? Oh one last thing (I promise!), how can you make the P4 female's eyelashes NOT thick or not real looking? So far I've seen no tutorial on fixing this. Maybe I really ought to get V2/V3... ps - Copy and paste the link, brinkster is a meanie about that now.