Forum: Poser - OFFICIAL


Subject: Hulk

ming opened this issue on Jun 02, 2003 ยท 25 posts


ming posted Mon, 02 June 2003 at 5:42 PM

Some guys are hard to buy clothes for.

Connatic posted Mon, 02 June 2003 at 6:24 PM

The body is Hulk-ish, but the one aspect everyone misses (it's a toughie in Poser, at least) is the enormously exaggerated hands and feet of the Hulk. I have been a Hulk fan since Marvel started, and that is one characteristic he always has. Nice work, other than that detail! I am anxious to see the movie! Also, Hulk's clothes are always VEERY tight. He expands into them, ripping and stretching, yet never bursting the crotch! Maybe a transmapped catsuit would work best for the pants.


galactron22 posted Mon, 02 June 2003 at 6:36 PM

Doesn't Animotions have a Hulk intheir archive?

Ask me a question, and I'll give you an answer.


Connatic posted Mon, 02 June 2003 at 6:45 PM

Yes, I dl'ed it, and it is very good, except for the hands and feet, which are normal human proportioned. I tried to expand them by scaling, but it really messes up the joints. How can Hulk-scale hands and feet be made? I have seen it done by Konan with his Extrememorph3D program. He made a figure called Massive, which has huge hands, but is not really similar to Hulk. I know next to nothing about the Joint Parameters, but would guess that combining adjustments there with scaling, it may be possible to get this detail correct.


Valandar posted Mon, 02 June 2003 at 8:56 PM

The only real way to do it is a morph that is permanently applied to the hands and feet, then the JP's completely redone. Mike's hands refuse to scale, and i tried for quite a while. BTW, I'm the one that did the Hulk at Animotions, with muscle morphs by Predator2K (so they were distributable). Compare the Mike Hulk with the Dork Hulk, and you'll see a CONSIDERABLE difference...

Remember, kids! Napalm is Nature's Toothpaste!


Connatic posted Mon, 02 June 2003 at 9:19 PM

Hi Valandar, You did a great job on that Hulk. Is there a way you could transfer the JP's from Massive to your Hulk. He really needs the huge hands and feet. I am totally weak in that area of Poser, so please excuse me if I am asking for the impossible.


Valandar posted Mon, 02 June 2003 at 9:50 PM

The problem isn't the JP's alone, it's the JPs combined with scaling and morphing the hands.

Remember, kids! Napalm is Nature's Toothpaste!


odeathoflife posted Tue, 03 June 2003 at 12:55 AM

Also hulk has next to no neck, but again that would be hard to do in poser

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leather-guy posted Tue, 03 June 2003 at 1:04 AM Online Now!

I recall a post some time back where someone reported some success by scaling the entire figure UP, and then scaling everything but the hands and feet DOWN. Haven't tried it, myself.....


ming posted Tue, 03 June 2003 at 1:14 AM

Bigger feet you say? I do realize he has 5 toes and fingers, but can't do anything about that.

SimonWM posted Tue, 03 June 2003 at 7:46 AM

I suggested the ability to get this superthick neck, arms and leg joints to DAZ in my Michael 3 wish list. Even e-mail the Konan Hulk thread to R. Whisenant. I thought there might be a way to inject a joint parameter pose in order to get the model to work with this extreme morphs, if not we need a male figure specially for this muscular monstruous proportions, call it HUGO maybe.


samcclung65 posted Tue, 03 June 2003 at 9:05 AM

I made a Hulk once with Mike 2 by scaling up the entire figure then reducing everything but hands and feet. The wrists and ankles got kind of funking, but it looked okay. I wish I had a good picture handy.


Connatic posted Tue, 03 June 2003 at 9:26 AM

Hi Ming, The pants are much more like the comic version. Needs some rips and tears, especially about the knees. The feet are looking bigger! The neck/shoulders need to be huge. Hulk's ears touch his (damn, I forgot what those muscles are called) muscles. It's hard to settle on what he looks like, as each artist has a distinct version. The current penciller Mike Deodato is doing a great job. I like his Hulk a lot. There is always the Standard - Jack Kirby! This thread is very important - we need a Monstrous Hulk-like capacity in our Poser-models. I intend to try the scale-up, scale-down technique. Looking at the comic, Hulk's fist is larger than his head.


NW316 posted Tue, 03 June 2003 at 11:37 AM

well, that almost looks as good as the one they're using in the upcoming Hulk movie... and while that's great for Poser, that's pathetically bad for the $100 million worth of effects from ILM. That movie is going to suck big time.


Valandar posted Tue, 03 June 2003 at 12:14 PM

Well, here'a a pic of the Mike hulk I have at Animotions. I think the feet are the right size, but I really couldn't do much with the hands. Hopefully, DAZ will do something with M3 that we CAN scale the hands. And the Hulk isn't the only one who can benefit from this... there's Doomsday, the Thing, the Tick, Maul, and countless others.

Remember, kids! Napalm is Nature's Toothpaste!


Valandar posted Tue, 03 June 2003 at 12:15 PM

I should note that I did manage to recently increase the size of the hands, but they resemble mittens at this size...

Remember, kids! Napalm is Nature's Toothpaste!


Connatic posted Tue, 03 June 2003 at 3:42 PM

Hi Valandar, That looks pretty damn good! I will go there and get it.


Lawndart posted Tue, 03 June 2003 at 3:42 PM

Attached Link: http://www.3-AXIS.com

I wonder if you could put a magnet on the hand. Then add all the parts of the fingers to be effected by the magnet. Then increase the scale of the magnet to make the hand bigger. Joe www.3-AXIS.com

Connatic posted Tue, 03 June 2003 at 3:48 PM

Is there a way to make a single magnet effect more than 1 body segment? That would help a lot.


ming posted Tue, 03 June 2003 at 3:59 PM

Maybe it can be scaled in Rhino.


Lawndart posted Tue, 03 June 2003 at 4:03 PM

Attached Link: http://www.3-AXIS.com

There sure is... Once the magnet is created you can select the magnet and add elements to deform. It brings up the heirarchy so you can select and add body parts. Joe www.3-AXIS.com

Valandar posted Tue, 03 June 2003 at 6:17 PM

How I made the hands bigger: Basically, they're only scaled up in the Y and Z axises, individually. The hands are already larger than the rest of the body by means of scaling up the entire figure, then scaling everything else down slightly. The hands end up looking like mittens, but they're in scale.

Remember, kids! Napalm is Nature's Toothpaste!


SimonWM posted Wed, 04 June 2003 at 10:26 AM

Here is a link with some previous discussion with Rob wisenant about Michael 3.


SimonWM posted Wed, 04 June 2003 at 10:26 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1020617

Oops here is the link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1020617

ming posted Thu, 05 June 2003 at 6:47 AM

How about some morphing gloves for the big hands?