Paoli opened this issue on Jun 09, 2003 ยท 15 posts
Paoli posted Mon, 09 June 2003 at 3:09 AM
thgeisel posted Mon, 09 June 2003 at 3:28 AM
In p5 you have to work with the ambient nodes, so if you have a texture link it to the ambient node and set the value to 1. or use a color in the ambient node
lordbyron posted Mon, 09 June 2003 at 11:59 AM
Or postwork the images with a lense flare in PSP or Photoshop. This sounds to me to be the easiest way for people like me who suck at the material room. Trying to help-- lb
Paoli posted Mon, 09 June 2003 at 12:17 PM
LOL thanks guys, u know lordbyron i suck at material room too :o), i'll see what can i do with postwork... but anyway if u hear something let me know! Paoli J
3ncryptabl3_lick posted Mon, 09 June 2003 at 12:29 PM
Plug the lightbulb glass meterial into translucence color and value. Start with white and maybe .5 and go from there...?
Paoli posted Mon, 09 June 2003 at 1:49 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=256502
See? In this thread you can see the Glowing effect I looking for, unfotunately there's almost nothing about how they did it, if you know how please replay :) Paolielectroglyph posted Mon, 09 June 2003 at 4:52 PM
electroglyph posted Mon, 09 June 2003 at 4:54 PM
Paoli posted Mon, 09 June 2003 at 5:51 PM
Paoli posted Mon, 09 June 2003 at 6:02 PM
Paoli posted Mon, 09 June 2003 at 6:05 PM
Carcinogen posted Mon, 09 June 2003 at 7:27 PM
Carcinogen posted Mon, 09 June 2003 at 7:29 PM
electroglyph posted Tue, 10 June 2003 at 2:27 AM
Cool Trick Carcinogen! I usually add flares with paintshop afterword. Your technique works inside poser. Great to know for those "no postwork" renders:).
Paoli posted Tue, 10 June 2003 at 8:30 AM
That's very cool Tim, Thanks! i'll use it in my render and i'll post again the final Pic... Thanks alot you guys are really kind Paoli J