dlfurman opened this issue on Jun 09, 2003 ยท 8 posts
dlfurman posted Mon, 09 June 2003 at 1:15 PM
Attached Link: http://www.3dtotal.com/team/Tutorials/benmathis/benmathis_overview.asp
I was crusing down the Information Superhighway (remember that one folks?) and stopped by one of my fave links which pointed me to the link above.It's a low polygon modeling tutorial, and the artist (Ben Mathis) also shows how he textured his creation. Page 2 has a neat trick for skin tones and variations there of.
Gonna try this for some Poser Textures and thought I pass this one on!
Enjoy.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
Porthos posted Mon, 09 June 2003 at 1:17 PM
Thanks for sharin'
MS Windows 7 Home Premium 64-bit SP1
Intel Core i7-2600 CPU @ 3.40GHz, 12.0GB RAM, AMD Radeon HD
7770
PoserPro 2012 (SR1) - Units: Metres , Corel PSP X4 and PSE 9
RawArt posted Mon, 09 June 2003 at 1:59 PM
Love that trick with the multi coloured clouds...will have to try that to add tonal qualities to some "flat" skin areas.
EsnRedshirt posted Mon, 09 June 2003 at 2:25 PM
Hey, not only does that texture trick look good, but his modelling techniques seem like a great way to model that doesn't get the "cartoony" look box modelling can get. Looks like something I need to try...
c1rcle posted Mon, 09 June 2003 at 2:31 PM
definetaly(sp) one for the bookmark folder, thanks dlfurman :)
fls13 posted Mon, 09 June 2003 at 4:16 PM
3dtotal is a great site, and for architectural textures http://home.zonnet.nl/textures12/ is the place to go
dlfurman posted Mon, 09 June 2003 at 10:00 PM
Attached Link: http://www.rymstudio.it/poser_arch.asp
You can see the results for yourself. The same texture was used, with a copy using the technique on it.Both Victoria's were set to a white base, then had textures applied, rendered in Poser 5, production setting, most options checked. (I should have done this in a more 'scientific" way, and noted everything I did, but Poser is play!)
No bump maps applied and I used RYM's Light set (see link above).
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
dlfurman posted Mon, 09 June 2003 at 10:03 PM
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)