webrabbit opened this issue on Jun 10, 2003 ยท 7 posts
webrabbit posted Tue, 10 June 2003 at 9:33 AM
I have Poser 5. I am creating a scene with a crowd of a several dozen figures textures like bronze sculptures. When I render the scene my computer crashes each time. When I had just a few figures no problem yet when I add many the machine bogs down and crashes. I have a 2400 XP with a gig of Ram. I don't understnad why it sill display the scene but refuse to render it. Thanks
Spit posted Tue, 10 June 2003 at 9:48 AM
Displaying the scene doesn't use the real textures, only reduced thumbnails of them. When you render, all the textures are loaded up full size (yes, full size, not the size of the jpg). And they take gobs of memory. Most people worry about polygon count when they really should be worried about pixel count.
SWAMP posted Tue, 10 June 2003 at 10:09 AM
webrabbit,If you can,try to render just a few of the figures at a time...then join everything back togeather in Photoshop or PSP. Several dozen figures does sound like alot to try to render all at once,no matter how big a box your running. SWAMP
Jackson posted Tue, 10 June 2003 at 11:06 AM
IMO, complex scenes are one of P5's biggest downfalls (when it works), it just can't handle them well, if at all. If you have P4 reinstall it and it should work much better. If you're going to do complex scenes often and don't have P4, you may want to consider a "downgrade." I know it sounds silly, but P4 (preferably with ProPack) is the way to go for this type of scene; working with P5 is like working in mud compared to it.
TrekkieGrrrl posted Tue, 10 June 2003 at 12:16 PM
Since it sounds like you're doing statues, I'll suggest you export them all as obj's then import them back in. They are WAYYYY lighter on Poser's ressources as static props :o) hth
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Little_Dragon posted Tue, 10 June 2003 at 4:56 PM
I'd also recommend creating the bronze materials with Poser's procedural shaders, rather than textures. You'll use less memory that way.
Philywebrider posted Thu, 12 June 2003 at 7:43 AM