Forum: Carrara


Subject: working on grass........need input

Stacey opened this issue on Jun 17, 2000 ยท 6 posts


Stacey posted Sat, 17 June 2000 at 12:03 AM

Ok to make grass I insert a terrain choose render density 1024x1024 and add a bunch of noise then scale down the z. Then in the Texture room I actually use snow and apply a texture map I have to the Bump channel. How does it look and .....well is there maybe a different method to get simular results?

servo posted Sat, 17 June 2000 at 1:20 AM

Hey, that is really clever! You should post a tutorial on this and show some step by step instructions. I think you've done a very good job. My only add-on thought would be -- grass is often very translucent, letting any backlight through it with a lighter yellow-green shade. Could you incorporate some transparency to this idea (or do you already)?



ClintH posted Sat, 17 June 2000 at 9:42 AM

Stacey! Great thinking. It looks pretty darn good to me. ;) Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



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keithw posted Sat, 17 June 2000 at 10:09 AM

The grass looks great, but It looks a little out of scale in comparison to the size of the bricks and baseball.


bitdaf posted Sat, 17 June 2000 at 10:25 PM

Hold on...I'm writing that down.... Thanks for the tip, Stacey! Daf


AzChip posted Mon, 19 June 2000 at 10:20 AM

The grass is outstanding! (You must live somewhere wet, though. My impression of grass is much more scraggly and with lots of dirt showing through....) I'd only suggest a little variation in the color. Not every blade of grass is the same color; it should be very subtle, though.... Incredible work, though. It took me some hard thinking to come up with something to improve. - Chip