RawArt opened this issue on Jun 13, 2003 ยท 11 posts
RawArt posted Fri, 13 June 2003 at 8:16 AM
RawArt posted Fri, 13 June 2003 at 8:17 AM
RawArt posted Fri, 13 June 2003 at 8:17 AM
RHaseltine posted Fri, 13 June 2003 at 8:24 AM
Have you scaled any body parts in the third pose that weren't scaled in the first two?
Valandar posted Fri, 13 June 2003 at 8:25 AM
And is the pole parented to the Hand, or to a finger?
Remember, kids! Napalm is Nature's Toothpaste!
RawArt posted Fri, 13 June 2003 at 8:46 AM
The staff is parented to the right hand...and the only change in the hand is the position, twist and bend. (the prob is parented to inherit the bends of the hand...but that should not affect it in this way.....plus it is the same set-up as in the other poses)
Valandar posted Fri, 13 June 2003 at 9:02 AM
That's the problem, Rawn. A rigid prop (such as a staff) should not "inherit bends"... A prop that would inherit bends is one that would flex at a joint. For example, a pauldron on the shoulder that bends with the shoulder. Just by parenting, it automatically assumes the same position relative to the body part without needing "inherit bends"... it doesn't mean inheriting the X, Y, and Z rotations, it means inheriting the deformations of the mesh such bends cause.
Remember, kids! Napalm is Nature's Toothpaste!
RawArt posted Fri, 13 June 2003 at 9:07 AM
ahhhhhh....thanx :) (though I remember I had a problem when i did not check it...but for the life of me I cannot remember what that problem was lol) I will test this when i get home tonight Rawn
RawArt posted Fri, 13 June 2003 at 7:23 PM
It worked :) Just had to tweek things here and there :)
stper posted Tue, 24 June 2003 at 2:39 AM
@Rawnrr - I seem to try to do something similar with your poses. I'm wondering, if you parent the cylinder to the right hand, is the left hand free? That is, everything is OK if you only want a static pose, but if you want to animate the movement of both hands holding the cylinder? Have you found an easy way to do it? I would hate to try keyframing all the left hand positions.
RawArt posted Tue, 24 June 2003 at 5:29 AM
Unfortunatly the left hand does remain free, so that does make it difficult for animations. I have not found found an easy way to do this for animations apart from many keyframes...though thankfully you could make the motions so fast that no one would notice a little slip through ;)