loganarts opened this issue on Jun 15, 2003 ยท 10 posts
loganarts posted Sun, 15 June 2003 at 9:49 AM
loganarts posted Sun, 15 June 2003 at 9:50 AM
loganarts posted Sun, 15 June 2003 at 9:54 AM
loganarts posted Sun, 15 June 2003 at 9:58 AM
loganarts posted Sun, 15 June 2003 at 10:02 AM
BazC posted Sun, 15 June 2003 at 10:31 AM
I don't know the first thing about rigging but OMG! that is such a cool model!
wildman2 posted Sun, 15 June 2003 at 10:53 AM
I'll second that..
"Reinstall Windows" is NOT a troubleshooting step.
ElectricAardvark posted Sun, 15 June 2003 at 11:55 AM
I'm curious how you handle the limits in the face rig joints. Are they set to limit to natural movement, or are they limitless, so you could easily over extend our intended expression? Did that make since? Nice head btw.
loganarts posted Sun, 15 June 2003 at 5:22 PM
Heyas modelers, Thanks a lot for the comments:):):) Electric, they are tottaly free of joint limits so we can pose the expressions the way you want all the time. U can also create poses and save them (in XSI) and then just load the poses in the time line and animate like that.... also u can link morphs to the bones deformations and have even more subtle deformations in the exppression. ALSO again u can link bump maps to bone deformation to go extreme in details in the skin...... It is virtually limitless the options.... cheers loggie
illicit posted Mon, 16 June 2003 at 11:14 AM
Loggie, do you have a spare room i could stay in while you tutor me?? I cook and clean.... ~bert