Forum: Carrara


Subject: Explosions

2pac opened this issue on Jun 17, 2000 ยท 4 posts


2pac posted Sat, 17 June 2000 at 11:57 PM

I have a building object that I want to explode, how do I do that? I want a comet with a particle tail to crash into my building and explode. This is an animation of course and I cant get the object to explode. Isn't there something in Carrera that does this?


ClintH posted Sun, 18 June 2000 at 8:06 AM

Hi 2pac, There are some "Deformers" in Carrara that should help you get going in the right direction. I think there is a "Explosion" deformer that you can apply to the object. Im pretty sure that will do it for ya. If not let me or the forum know. Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
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love2all posted Sun, 18 June 2000 at 5:07 PM

I would suggest breaking up your building into parts and applying the deformer to each part separately. That way you can time which part of the building is blown apart in an order that suggest good timing to you. I would break up the model in the meshmodeler into non-uniform pieces. perhaps the comet could blast through the buildings mid section first and then the top would crumble down after the comet goes through it. I saw something about the movie starship trooper in which the animator added extra rubble to make the explosion of a ship look more intense. This was done by having two spaceships existing in the same space explode instead of one. the timing for each explosion was slightly offsets. In the movie independence day they went further and had actual furniture and stuff flying out of the exploding white house. good luck


AzChip posted Mon, 19 June 2000 at 10:25 AM

Adding on to the above.... For the actual billowing cloud of flame, you could get some video of a real explosion (available with Adobe Premiere, if you have it) and map it on a transparent plane placed inside the building. As the explosion movie progresses, you can blow up your building using Clint and Love2all's techniques described above. I have yet to see billowing flame that's 3D generated look quite real....