Spit opened this issue on Jun 18, 2003 ยท 14 posts
Spit posted Wed, 18 June 2003 at 11:28 AM
Attached Link: Path/Road Turorial
Using only Bryce you can make paths that follow the terrain! No image editor needed, though you can use one if you want to get the exact size and edge you want.Tutorial at my site in link.
Trouble posted Wed, 18 June 2003 at 12:20 PM
Oh thanks Spit the tutorial is great. I'm going to give it a try! Trouble
MuddyGrub posted Wed, 18 June 2003 at 1:44 PM
Thanks spit, I just "drool" over tutorials. Can't wait to give it a go.
jasonmit posted Wed, 18 June 2003 at 1:59 PM
Thanks! This will go great with an image I'm thinking of doing. Got any suggestions for good dirt road textures?
Andini posted Wed, 18 June 2003 at 2:17 PM
That's a very nice tut! Thanks!
Spit posted Wed, 18 June 2003 at 2:20 PM
You're welcome, folks. The only suggestion I have for dirt road textures is to use something without an apparent direction to it. Roads can curve and it would look a little funky. You know like wood grain going in the wrong direction on the sides of picture frames.:) There were a couple of really nice dirtish type procedurals for planes and terrains on one of the content cd's. I don't remember which version of Bryce that was though.
Jaymonjay posted Wed, 18 June 2003 at 3:22 PM
Great tut, Spit! Nice an' easy, but way effective.
catlin_mc posted Wed, 18 June 2003 at 4:15 PM
That's a great tut Spit, thank you very much. 8)
GROINGRINDER posted Wed, 18 June 2003 at 5:51 PM
Wooohoooo!!! Thanks for this well done and much needed tut.
ringbearer posted Wed, 18 June 2003 at 5:54 PM
Thanks Sylvia!! Can't wait to try this out. Arleen
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rj001 posted Thu, 19 June 2003 at 1:33 AM
one suggestion for the dirt road, is to use the sand texture and modify the colours, i find this looks good as grit.
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ralphwarnick posted Thu, 19 June 2003 at 7:48 AM
Hi Sylvia, Thank you very much! Always an excellent teacher and explorer. Ralph
Erlik posted Thu, 19 June 2003 at 8:04 AM
Hm, nice tutorial. But... Why not negative Boolean the road out of the first terrain, duplicate the road, cut/paste/declareneutral it and then possibly enlarge it a bit in X dimension? I think you can get the same result.
-- erlik
Spit posted Thu, 19 June 2003 at 11:31 AM
It'll be close. When I tried that though the road ended up with a funky surface. The intersect makes the surface exactly the same as the terrain. But, Lale from the Bryce list figured out an even simpler one that works very well. No booleans at all! Create a terrain. Give it a road texture. Duplicate and use black in the TE to cut the road. Give it a grass texture. Raise this second one slightly on Y.