I don't know if this is something you already know, but some probably don't: Yesterday I tried to tile textures with poser the same way that you can do in OpenGL programming. This time Poser did exactly what i wanted it to do.(!!!) Instead of keeping the UVs within the 0->1 range you "expands" the range to the "number of tiles" you want. The image shows this better ^^^ This is perfect when making walls/bricks/grounds. You can have great detail even with a very small texture. The problem is that i had to do this by hand in a text editor. Does anyone know of a UV-mapping tool that can do this??? /Ohman