TheWanderer opened this issue on Jun 21, 2003 ยท 2 posts
TheWanderer posted Sat, 21 June 2003 at 6:58 PM
Hi Well not really...I've posted this on the bryce forum but have yet to get a workable answer(I've tried all the solutions but still no joy) Ok well I'm exporting a poser character to bryce v3 I put her through grouper, and import, so far so good. mesh looks good on first render make sure all meshes selected use the object rotation controls at the top to turn her around ( this is were it all goes wrong) hair cloak and staff all offset this doesn't show in first instance it's like the z or x coords are out. Why? and what can I do to fix it? Dave (btw I work for a local paper hence the bad headline!)