xantor opened this issue on Jun 25, 2003 ยท 5 posts
xantor posted Wed, 25 June 2003 at 12:04 PM
How do i make a prop (figure) with rotating wheels like some cars for poser have? I actually want to know how to make the wheels turn more than 360 degrees. e.g. 760 1100 etc
ockham posted Wed, 25 June 2003 at 12:16 PM
Just bring in the wheels as separate objects, and parent them to the body (or to suspension parts). If you're building the entire thing as a CR2, be sure to turn off "Bend" for everything. Edit the CR2, replace all "bend 1" by "bend 0". Morphs will -not- create rotation.
maclean posted Wed, 25 June 2003 at 2:51 PM
To elaborate on ockham's post, you need to have the wheels as separate body parts in order for them to be 'rotatable'. This means building a cr2 figure. Do you already have the car? If so, what format is it in, and do you know anything about figure-making? To be able to help more, we'd need more info. At the worst, you could have the car body as a prop and the 4 wheels as smart-props parented to it, but that's a very klunky way of doing it. mac
xantor posted Thu, 26 June 2003 at 2:11 PM
thank you ockham and maclean macleans answer was the one I needed I will try that it isnt a car I
m making its a ballista type thing I just used the cars available for poser as an example. I know quite a bit about character making but I`m not an expert...
xantor posted Sun, 07 September 2003 at 2:41 PM
okham`s answer was good as well :)