Forum: Poser - OFFICIAL


Subject: Using Mimic 2 for my own characters/textures?

dalinise opened this issue on Jun 28, 2003 ยท 5 posts


dalinise posted Sat, 28 June 2003 at 3:48 AM

Hi, I am totally new at animations. I would like to get mimic 2, for making my characters speak. Is it possible to make a character with textures I created speak, or can you only use a basic figure? In others words, can I for instance make one of my older guys of the 1/2 century club speak, or only michael 2 in orginal state? Is it easy to use? What are the limitations, and do you have some examples with characters besides the daz clip? Does only the head move, or can the body be made moving too? And what are the normal filesizes when done with a clip? Thanks for all the info you can give. Dal.


brandonc posted Sat, 28 June 2003 at 5:13 AM

you should be able to do it with your own. search the free stuff someone has a mimic fish and dog as long as your figure has the mouth morphs for phonemes.


Spanki posted Sat, 28 June 2003 at 5:15 AM

I'm sure someone with more information will chime in here, but basically, you create an animated pose file with Mimic, which you can then apply to any (compatible) character you want in Poser. So as long as your character has the phoneme morphs used to create the pose file, it should work.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


VI_Knight posted Sat, 28 June 2003 at 7:45 AM

Mimic 2 will work with any poser based figure as long as the naming conventions in the face are set correctly. In the Pro version tis is even easier because you can define what morphs and morph names to use for animation of that particular character and can be saved to the lirary for future use. If your characters are based on morphs made to the original Mil figures mimic will work just fine with them.


who3d posted Sat, 28 June 2003 at 8:18 AM

Attached Link: http://www.who3d.com

Evryone's right. Of coruse body movement isn't done by MIMIC, but you can add body movement "manually" in Poser. One additional to the above, with MIMIC 2 Pro you can actually load in your own character into MIMIC so that you preview not just the facial animation, but the facial animation on the intended target figure. As an example I have used the DAZ Hatchling Phoenix with a freebie "MIMIC add-on" by someone too coy to leave their name in a read-me (LilWolf?) in MIMIC2 and watched it speak. It rendered up fine in Poser 5. Cheers, Cliff Bowman