Nicholas86 opened this issue on Jul 01, 2003 ยท 6 posts
Nicholas86 posted Tue, 01 July 2003 at 10:22 AM
http://www.renderosity.com/viewed.ez?galleryid=435110&Start=1&Sectionid=6&filter_genre_id=0&WhatsNew=Yes Modeled in Carrara 2.1, exported and textured in UVmapper pro, textures painted in Photoshop. Was nice to get UVmapper pro to work, really my first attempt at mapping something from scratch in UVmapper pro, took a bit getting used too, I'm looking forward to the next version. I found a nice trick to getting things organize on export, had the hardest time getting groups in the VM to work in UVmapper. I ended up non SDS the models parts and applying different textures in the texture room, which when exported to UVmapper allowed me to select areas by material. Spherical mapping for the body and planar for everything else. Eyes are a slightly modified set of litst's free eye shader. Currently rigging a bone system. Updates following. Brian
Nicholas86 posted Tue, 01 July 2003 at 10:24 AM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=435110&Start=1&Sectionid=6&filter_genre_id=0&WhatsNe
And the link for those instant clickers if you don't want to copy and pastekeithw posted Tue, 01 July 2003 at 11:55 AM
Neat! I really like the blood shot eyeballs.
nomuse posted Tue, 01 July 2003 at 12:14 PM
I went through that too....applying materials so "usemtl" statements would show up in the .obj file. Lately, tho, I've been exporting from Carrara undressed, but keeping all groups. In a single vertex object I name vertices, which also end up exporting as seperate groups. The next step is text editor, where I convert most of the "g" statements into "usemtl" statements using find-and-replace. This may sound roundabout but it gives me the control I like.
bijouchat posted Mon, 07 July 2003 at 5:41 PM
rule of thumb - each separate polymesh in the vertex modeller comes out as a separate material in uvmapper, each separate object in carrara comes out as a separate group. Have not had any problems in uvmapper at all when exporting as obj, when doing that.
marcq posted Tue, 08 July 2003 at 12:18 AM
Cute little fellow ;-)