Nicholas86 opened this issue on Jul 01, 2003 ยท 6 posts
Nicholas86 posted Tue, 01 July 2003 at 10:22 AM
http://www.renderosity.com/viewed.ez?galleryid=435110&Start=1&Sectionid=6&filter_genre_id=0&WhatsNew=Yes Modeled in Carrara 2.1, exported and textured in UVmapper pro, textures painted in Photoshop. Was nice to get UVmapper pro to work, really my first attempt at mapping something from scratch in UVmapper pro, took a bit getting used too, I'm looking forward to the next version. I found a nice trick to getting things organize on export, had the hardest time getting groups in the VM to work in UVmapper. I ended up non SDS the models parts and applying different textures in the texture room, which when exported to UVmapper allowed me to select areas by material. Spherical mapping for the body and planar for everything else. Eyes are a slightly modified set of litst's free eye shader. Currently rigging a bone system. Updates following. Brian