Forum: Bryce


Subject: UV mapper for Bryce?

woodhurst opened this issue on Jul 01, 2003 ยท 7 posts


woodhurst posted Tue, 01 July 2003 at 2:06 PM

i was wondering if there was a UV mapper-type program that can be used on obp models... im 90% sure there isnt, but is their a way to use UV mapper on bryce models? if anyone knows it would be greatly appreciated!!


electroglyph posted Tue, 01 July 2003 at 2:52 PM

UVmapper works only on alias wavefront .obj format models. Just about any mesh modeling program available will output this format or it's easy to find a free converter. UVmapper only works outside Bryce. Bryce won't use plugins that I know of. Bryce primatives won't export. The only things that do export from bryce are terrains and the imported objects and meshes. boulean operations don't export. You can use two cubes from imported materials stretch one into a wall and make it positive, Stick the other in the side and make it negative, click the edit button and check the make solid when boulean rendering. If you group these things together you will have a wall with a window in it in bryce. If you export this group and open it in another program you will see two cubes with one stuck in the other. The resizing will apply but the boulean function won't. You can export these as objects and use uvmapper on them to create a surface map but you're stuck with the original shapes that were imported into bryce in the first place. The only thing you can affect is the X,Y, Z scaling.


Aldaron posted Tue, 01 July 2003 at 4:13 PM

Someone produced a grid to use to map onto bryce objects to use as a paint guide.

electroglyph posted Tue, 01 July 2003 at 6:18 PM

That's a neat idea Aldaron. If you pick the right type of mapping for your object (spherical, cubic, object top, etc.) and apply this map you can probably come up with a reasonable way to paint it to match your object.


mloates posted Tue, 01 July 2003 at 8:36 PM

There was a program called "LithUnwrap" that I tried briefly. It's very similar to UVMapper, but handles other formats (.3ds, .obj, .dxf., etc, but won't handle a Bryce .obp file). It was freeware--I'll see if I still have the link around somewhere.


Quest posted Tue, 01 July 2003 at 9:45 PM

You can create 3D objects in other software packages and convert them to wavefront obj models, use UVMapper on them, texture them then import them into Bryce then save them as .obp objects.


Aldaron posted Tue, 01 July 2003 at 11:15 PM

electroglyph, it wasn't my idea unfortunately. I can't remeber who did it. Maybe I still have the link to the tutorial. Sorry I must have lost the link.