snekkis opened this issue on Jul 02, 2003 ยท 10 posts
snekkis posted Wed, 02 July 2003 at 1:40 PM
Hi,
I'm not a lighting master and I'm thinking about a project with alot of images. To set right lighting fast would be important. In Bryce I have struggled with a three point ligthing and have actually never been satisfied. Compromising has been a part of it. But as I got my Carrrara2 with Global Illumination renderer, life became much easier. It is not Bryce, though I wished so. Thats why I look to Vue as the new replacement app.
So, is there something familiar to Global Illumination, or is it easy to set lighting to quickly push out the contrasts when you don't get the lighting right.
If someone has any images to show how they did it, and how fast they did it, it would be great.
Thanks!
gebe posted Wed, 02 July 2003 at 1:46 PM
We have lighting tutorials in our backroom above. Each user has his own technic for lighting. Easy? Yes and no. There is no global lighting in Vue, but you can fake it. If you don't have already Vue, just download the fully functional demo at www.e-onsoftware.com. The demo has some bugs but they are not any more existant in the latest version 4.12. Guitta
YL posted Thu, 03 July 2003 at 5:33 AM
There is a tutorial about lighting in Vue (see ngalai tut in Backroom) ;=)
gebe posted Thu, 03 July 2003 at 5:53 AM
That's what I said YL:-)
Cheers posted Thu, 03 July 2003 at 1:39 PM
This is not meant as a critism, but looking to Global Illumination as a "get out clause" to good lighting will mean your images suffer. Understanding how lighting can change the mood of an image, and how to adjust the lighting to fit the mood of the image is essential. An essential purchase IMHO is "Digital Lighting & Rendering" by Jeremy Birn (http://www.3drender.com/). Cheers
Website: The 3D Scene - Returning Soon!
Twitter: Follow @the3dscene
--------------- A life?! Cool!! Where do I download one of those?---------------
snekkis posted Fri, 04 July 2003 at 1:40 PM
No offense, Cheers, its a good debate.
I'm committing this compromise out from the following account:
If you are going to make about 500 images, working full time, take 52 weeks in a year minus four weeks of vacation, if you have one. One year is 48 weeks of full time work (Mon - Fri).
In one year of full time work, you must finish two rendered images per day. Two images! Thats composing scene, modelling, shading, lighting and rendering. So, if you take some more time on each image, lets say you finish one image per day, then you will be finished in two years.
Somewhere here we have to cut the hours. Or not, if you have no life and work all days and all hours.
Why 500 images? Comic book.
I will sure look into that book though.
Snekkis
Spit posted Fri, 04 July 2003 at 8:24 PM
Unless you're doing a Trip around the Universe showing every possible place, usually something like this would boil down to just a handful of scenes for continuity. Each used several times but with characters doing different things and shot from various angles. So it might not be that bad.
snekkis posted Sat, 05 July 2003 at 4:04 PM
Thats what I call preperations, when you do excatly that, to make your "universe" having an inventory of characters and walker-on's. But there is always an item that needs to made extra, and to remember that you have to ceep up with your time table, the extras should be within the time budget.
To do just a different camera angle and having the same characters/walker-on's, that is something you can only do a few times spread randomly over all the images. Or else it will be to obvious that the artist took a short cut. Here's the questions about what you will comprimise with:
Use the time to make the scene set properly and use global illumination, which to my taste make splendid renders, and have slightly difference in the mood of the image, which I believe only artists themselfs can tell the difference about?
Or, make the scene set faster, using more time on the lighting to get the right mood?
Who is the receiver, the artists or the regular man? The regular man: Hmm, has the artist used raytracer or global illumination?
Cheers posted Sat, 05 July 2003 at 5:15 PM
Hmmmm. If time is such an important asset to you snekkis, than I feel that you should not forget the extra time penalties incured by global illumination. In my mind understanding and contoling basic lighting set up is essential knowledge for any artist...be it they a digital artist or photographer. Just a thought. Cheers
Website: The 3D Scene - Returning Soon!
Twitter: Follow @the3dscene
--------------- A life?! Cool!! Where do I download one of those?---------------
snekkis posted Sun, 06 July 2003 at 3:01 AM
Sure!