neftis opened this issue on Jul 03, 2003 ยท 9 posts
neftis posted Thu, 03 July 2003 at 12:35 AM
Valandar posted Thu, 03 July 2003 at 12:42 AM
Whatever modelling program you are using seems to be re-ordering the vertexes in the morph target. What program are you using?
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neftis posted Thu, 03 July 2003 at 12:57 AM
I am using Lightwave to create everything....the make the setup in poser for the character(grouping etc) and when I add new morphs target...this is when it happens...
Lemurtek posted Thu, 03 July 2003 at 1:50 AM
One of the big culprits for this in LW is using the cut and paste. Say, you cut the nose off and paste it into another layer to work on, and then paste it back onto the face. If you export the head as an object you'll probably get wrong # of vertices error. If you use the merge command and then export the head, the # of vertices will be right, but the morph will explode. Apparently LW reorders the vertices when merging objects. So that's one thing to avoid. Regards- Lemurtek
neftis posted Thu, 03 July 2003 at 2:06 AM
Ok..but the fact is that I only use the cut-paste unless I really need to cut something...I prefer for this matter using copy and I paste in another layer (but is it still changing all my # ???) Has anyone come up with a little something , a little magic trick maybe?? :) hehe
noggin posted Thu, 03 July 2003 at 3:11 AM
Neftis...No hair?? .... I don't believe it :-) (sorry couldn't help this entirely unhelpful post_ but this is a sort of 'bookmark' because I'd like to see the solution as its happened to me from Rhino on a couple of occasions!)
Ajax posted Thu, 03 July 2003 at 4:28 AM
Only thing I can suggest is that you track down a copy of Compose and see if that helps. I don't know too much about it so I'm not sure if that will work, but it rings a bell for this sort of problem. Traveller could probably tell you. I seem to remember he used to have a tute on using compose to stop Rhino doing this.
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DominiqueB posted Thu, 03 July 2003 at 1:46 PM
I use Lightwave to model and make morphs for my clothing and I never get this exploding thing. First of all are you using endomorphs when making your morphs in Lightwave? I make all my morphs as endomorphs in LW, then I create a different file for each body group,and then I use an LScript graciously provided by Daz on their site that will export each endomorph as an obj. and it works flawlessly.
Dominique Digital Cats Media
AlleyKatArt posted Fri, 04 July 2003 at 4:47 AM
Well, if you ever want to market an alien head...
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