Forum: Bryce


Subject: AHHH booleans! (do I need to use dynamite!?)

seansan2 opened this issue on Jul 03, 2003 ยท 17 posts


seansan2 posted Thu, 03 July 2003 at 8:31 AM

ok, heres the problem, I need a hole, booleans are supposed to make holes....well, I set one object (A mountain in this case) as positive and the other (The hole I want int he mountain) As negative, but when I apply the textures and posistion them, I get this nasty looking square thing (The base of the negative objects' terrain) smack in the middle...

I need a nice clean hole in my mountain, how do I do it?


burgi posted Thu, 03 July 2003 at 8:40 AM

you ARE grouping them aren't you?


Andini posted Thu, 03 July 2003 at 8:48 AM

One thing you want to make sure of is that the mountain is "Solid." When you go into the terrain editor, you click the downward arrow at the upper right-hand corner of the editor to make sure "Solid" is checked. burgi also made a good point. Unless you group them, you'll have nasty primitives jutting out of nowhere.


seansan2 posted Thu, 03 July 2003 at 8:48 AM

Of course I'm grouping them (I may be new to booleans, but I aint stupid...)


burgi posted Thu, 03 July 2003 at 8:50 AM

well check the solid thingy. jus' checking you understand, it took me 3 months to realise you had to group the buggers.


seansan2 posted Thu, 03 July 2003 at 8:55 AM

hehe, ya I grouped them, It might be the solid thing, I'll go try that...


Gog posted Thu, 03 July 2003 at 8:56 AM

For object 2 (the negative one) try using a lattice rather then a terrain, mean no square base!!

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


seansan2 posted Thu, 03 July 2003 at 9:29 AM

arg, now I have a new problem I cant line them up properly :( bryce's interface is mean to me


electroglyph posted Thu, 03 July 2003 at 9:31 AM

Booleans do weird stuff anyway, especially when you try to combine two 2D objects like a plain or terrain with a 3D solid. Try a Bryce rock instead of a terrain to make the hole.


catlin_mc posted Thu, 03 July 2003 at 2:52 PM

After you've grouped them have you checked intersect in the attributes box? If you don't nothing will change. Catlin


nuski posted Thu, 03 July 2003 at 3:48 PM

Here you have both vertical and horizontal negative cylinders creating holes in a positive terrain. Materials transfer from the boolean object is turned off. If you followed the steps correctly, including grouping the positive and negative objects together the process should work. If it doesn't, I suggest you start from scratch. Perhaps you duplicated the terrain unknowingly. That would cause a problem like the one you're describing. Good Luck! : ) (PS- Make sure that the negative shape is large enough to extend entirely through the positive shape)

Zhann posted Thu, 03 July 2003 at 4:17 PM

Nuski has a point, Although, I've had trouble booleaning terrains before too...

Bryce Forum Coordinator....

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Colette1 posted Fri, 04 July 2003 at 1:15 AM

I had the problem Nuski mentioned and it took me days of redoing to figure it out. Make sure your negative shape extends fully through the poitive shape, at least on one side of the terrain anyway if you don't want it to go all the way through. This hole was made with an odd shaped rock,you can see where it does and doesn't extend through the terrain.

Colette1 posted Fri, 04 July 2003 at 1:16 AM

poitive= positive


burgi posted Fri, 04 July 2003 at 8:19 AM

it would be nice to press a key combination to turn the cursor into a little stick of dynamite then where ever you click in the scene it leaves a ticking bomb which blows holes in everything. in realtime. great stress relief idea for when bryce has nosedived for th 13th time. John


pakled posted Fri, 04 July 2003 at 11:25 AM

nah..Mac's already use bombs for error messages...;) thanks for the info, guys..there's always something new to learn..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


burgi posted Sat, 05 July 2003 at 10:45 AM

they've got rid of them in OS X :[ John