webdancer opened this issue on Jul 04, 2003 ยท 8 posts
webdancer posted Fri, 04 July 2003 at 9:04 AM
sirkrite posted Fri, 04 July 2003 at 10:22 AM
You could export it as a 3ds file, that will cut down the file size a good amount.
maclean posted Fri, 04 July 2003 at 2:34 PM
Well, a lot of people tend to make models without thinking of the consequences in poser. So, maybe you use 50 or 100 sides for every cylinder to make them look nice and smooth. Or make boxes and cubes with 20 sides. Totally unneccessary. I'm not dissing you. I know, because I used to do it myself in max. Then I wised up and started measuring the releationship bewteen the model in max, and the model in poser. And it can be terrifying. The thing is, it doesn't look as though you've gone over the top. For instance, on the very bottom ring, I can see the sides, so it couldn't have more than 30 or 40. I'd check some of the smaller pieces and see if you can cut down the number of sides and segments. If they're abnormally high, you may have to bite the bullet and redo them. I know all about it. I've had to do it too. mac PS What exactly is 'so large'? I mean, what size is the obj file? You can also remove normals, which poser doesn't use. That'll cut maybe 20% off the file size.
steveshanks posted Fri, 04 July 2003 at 2:46 PM
maclean posted Fri, 04 July 2003 at 3:22 PM
Right, steve. That's pretty much what I was saying, but I forgot to mention the usual suspects - height segs and caps. Thanks for amplifying. mac
webdancer posted Fri, 04 July 2003 at 4:29 PM
Thanks everyone. I'll give it a shot. The size of the file is 92meg which is kind of big, at least to me. Takes quite a while just to open up. But I'll try redoing the pieces to see if it helps. I'm not sure, but I think I had caps on, so that will be the first place I'll start.
maclean posted Fri, 04 July 2003 at 4:45 PM
92 megs is .....er.... um..... slightly HUGE, to say the least. LOL. Let us know how you get on. mac
steveshanks posted Sat, 05 July 2003 at 5:45 AM
Oh we said the same Mac i was just long winded LOL...one other thing to note is if the cylinder ends are hidden you can get the rotation right down...the ones i've shown have only 12..reason being its the ends that give away the amount of polys...eg. the disc has 48 rotations yet you can still see some edging yet the cylinders only have 12 but look ok....hope that helps a bit more, oh and post a wire frame it'll help us spot the exact areas..Steve